UGCProjects/GZJ/Script/Global/InheritTable.lua

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2025-01-08 22:46:12 +08:00
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by yh.
--- DateTime: 2023/4/20 10:12
---
InheritTable = {}
-- 属性
InheritTable.Items = {
[110] = {
Type = '',
Stage = '初级',
Level = 0,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_02.Icon_UGC_inherit_02'),
Cost = 500,
Benefit = {
{ Type = '威力值', Value = 0, Unit = '' },
{ Type = '射击伤害%', Value = 0., Unit = '%' },
}
},
[111] = {
Type = '',
Stage = '初级',
Level = 1,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_02.Icon_UGC_inherit_02'),
Cost = 1000,
Benefit = {
{ Type = '威力值', Value = 10, Unit = '' },
{ Type = '射击伤害%', Value = 0.05, Unit = '%' },
}
},
[112] = {
Type = '',
Stage = '初级',
Level = 2,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_02.Icon_UGC_inherit_02'),
Cost = 2000,
Benefit = {
{ Type = '威力值', Value = 20, Unit = '' },
{ Type = '射击伤害%', Value = 0.05, Unit = '%' },
}
},
[113] = {
Type = '',
Stage = '初级',
Level = 3,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_02.Icon_UGC_inherit_02'),
Cost = 3000,
Benefit = {
{ Type = '威力值', Value = 30, Unit = '' },
{ Type = '射击伤害%', Value = 0.05, Unit = '%' },
}
},
[114] = {
Type = '',
Stage = '初级',
Level = 4,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_02.Icon_UGC_inherit_02'),
Cost = 4000,
Benefit = {
{ Type = '威力值', Value = 40, Unit = '' },
{ Type = '射击伤害%', Value = 0.05, Unit = '%' },
}
},
[115] = {
Type = '',
Stage = '初级',
Level = 5,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_02.Icon_UGC_inherit_02'),
Cost = '突破',
Benefit = {
{ Type = '威力值', Value = 50, Unit = '' },
{ Type = '射击伤害%', Value = 0.05, Unit = '%' },
}
},
[121] = {
Type = '',
Stage = '中级',
Level = 1,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_04.Icon_UGC_inherit_04'),
Cost = 6000,
Benefit = {
{ Type = '威力值', Value = 100, Unit = '' },
{ Type = '射击伤害%', Value = 0.10, Unit = '%' },
}
},
[122] = {
Type = '',
Stage = '中级',
Level = 2,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_04.Icon_UGC_inherit_04'),
Cost = 8000,
Benefit = {
{ Type = '威力值', Value = 120, Unit = '' },
{ Type = '射击伤害%', Value = 0.10, Unit = '%' },
}
},
[123] = {
Type = '',
Stage = '中级',
Level = 3,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_04.Icon_UGC_inherit_04'),
Cost = 10000,
Benefit = {
{ Type = '威力值', Value = 140, Unit = '' },
{ Type = '射击伤害%', Value = 0.10, Unit = '%' },
}
},
[124] = {
Type = '',
Stage = '中级',
Level = 4,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_04.Icon_UGC_inherit_04'),
Cost = 12000,
Benefit = {
{ Type = '威力值', Value = 160, Unit = '' },
{ Type = '射击伤害%', Value = 0.10, Unit = '%' },
}
},
[125] = {
Type = '',
Stage = '中级',
Level = 5,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_04.Icon_UGC_inherit_04'),
Cost = '突破',
Benefit = {
{ Type = '威力值', Value = 180, Unit = '' },
{ Type = '射击伤害%', Value = 0.10, Unit = '%' },
}
},
[131] = {
Type = '',
Stage = '高级',
Level = 1,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_06.Icon_UGC_inherit_06'),
Cost = 14000,
Benefit = {
{ Type = '威力值', Value = 240, Unit = '' },
{ Type = '射击伤害%', Value = 0.15, Unit = '%' },
}
},
[132] = {
Type = '',
Stage = '高级',
Level = 2,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_06.Icon_UGC_inherit_06'),
Cost = 17000,
Benefit = {
{ Type = '威力值', Value = 270, Unit = '' },
{ Type = '射击伤害%', Value = 0.15, Unit = '%' },
}
},
[133] = {
Type = '',
Stage = '高级',
Level = 3,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_06.Icon_UGC_inherit_06'),
Cost = 20000,
Benefit = {
{ Type = '威力值', Value = 300, Unit = '' },
{ Type = '射击伤害%', Value = 0.15, Unit = '%' },
}
},
[134] = {
Type = '',
Stage = '高级',
Level = 4,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_06.Icon_UGC_inherit_06'),
Cost = 23000,
Benefit = {
{ Type = '威力值', Value = 330, Unit = '' },
{ Type = '射击伤害%', Value = 0.15, Unit = '%' },
}
},
[135] = {
Type = '',
Stage = '高级',
Level = 5,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_06.Icon_UGC_inherit_06'),
Cost = '突破',
Benefit = {
{ Type = '威力值', Value = 360, Unit = '' },
{ Type = '射击伤害%', Value = 0.15, Unit = '%' },
}
},
[141] = {
Type = '',
Stage = '超级',
Level = 1,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_08.Icon_UGC_inherit_08'),
Cost = 25000,
Benefit = {
{ Type = '威力值', Value = 430, Unit = '' },
{ Type = '射击伤害%', Value = 0.20, Unit = '%' },
}
},
[142] = {
Type = '',
Stage = '超级',
Level = 2,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_08.Icon_UGC_inherit_08'),
Cost = 29000,
Benefit = {
{ Type = '威力值', Value = 470, Unit = '' },
{ Type = '射击伤害%', Value = 0.20, Unit = '%' },
}
},
[143] = {
Type = '',
Stage = '超级',
Level = 3,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_08.Icon_UGC_inherit_08'),
Cost = 33000,
Benefit = {
{ Type = '威力值', Value = 510, Unit = '' },
{ Type = '射击伤害%', Value = 0.20, Unit = '%' },
}
},
[144] = {
Type = '',
Stage = '超级',
Level = 4,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_08.Icon_UGC_inherit_08'),
Cost = 37000,
Benefit = {
{ Type = '威力值', Value = 550, Unit = '' },
{ Type = '射击伤害%', Value = 0.20, Unit = '%' },
}
},
[145] = {
Type = '',
Stage = '超级',
Level = 5,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_08.Icon_UGC_inherit_08'),
Cost = '突破',
Benefit = {
{ Type = '威力值', Value = 590, Unit = '' },
{ Type = '射击伤害%', Value = 0.20, Unit = '%' },
}
},
[151] = {
Type = '',
Stage = '将级',
Level = 1,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_10.Icon_UGC_inherit_10'),
Cost = 39000,
Benefit = {
{ Type = '威力值', Value = 670, Unit = '' },
{ Type = '射击伤害%', Value = 0.25, Unit = '%' },
}
},
[152] = {
Type = '',
Stage = '将级',
Level = 2,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_10.Icon_UGC_inherit_10'),
Cost = 44000,
Benefit = {
{ Type = '威力值', Value = 720, Unit = '' },
{ Type = '射击伤害%', Value = 0.25, Unit = '%' },
}
},
[153] = {
Type = '',
Stage = '将级',
Level = 3,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_10.Icon_UGC_inherit_10'),
Cost = 49000,
Benefit = {
{ Type = '威力值', Value = 770, Unit = '' },
{ Type = '射击伤害%', Value = 0.25, Unit = '%' },
}
},
[154] = {
Type = '',
Stage = '将级',
Level = 4,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_10.Icon_UGC_inherit_10'),
Cost = 54000,
Benefit = {
{ Type = '威力值', Value = 820, Unit = '' },
{ Type = '射击伤害%', Value = 0.25, Unit = '%' },
}
},
[155] = {
Type = '',
Stage = '将级',
Level = 5,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_10.Icon_UGC_inherit_10'),
Cost = '突破',
Benefit = {
{ Type = '威力值', Value = 870, Unit = '' },
{ Type = '射击伤害%', Value = 0.25, Unit = '%' },
}
},
[161] = {
Type = '',
Stage = '王级',
Level = 1,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_12.Icon_UGC_inherit_12'),
Cost = 56000,
Benefit = {
{ Type = '威力值', Value = 960, Unit = '' },
{ Type = '射击伤害%', Value = 0.30, Unit = '%' },
}
},
[162] = {
Type = '',
Stage = '王级',
Level = 2,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_12.Icon_UGC_inherit_12'),
Cost = 62000,
Benefit = {
{ Type = '威力值', Value = 1020, Unit = '' },
{ Type = '射击伤害%', Value = 0.30, Unit = '%' },
}
},
[163] = {
Type = '',
Stage = '王级',
Level = 3,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_12.Icon_UGC_inherit_12'),
Cost = 68000,
Benefit = {
{ Type = '威力值', Value = 1080, Unit = '' },
{ Type = '射击伤害%', Value = 0.30, Unit = '%' },
}
},
[164] = {
Type = '',
Stage = '王级',
Level = 4,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_12.Icon_UGC_inherit_12'),
Cost = 74000,
Benefit = {
{ Type = '威力值', Value = 1140, Unit = '' },
{ Type = '射击伤害%', Value = 0.30, Unit = '%' },
}
},
[165] = {
Type = '',
Stage = '王级',
Level = 5,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_12.Icon_UGC_inherit_12'),
Cost = '突破',
Benefit = {
{ Type = '威力值', Value = 1200, Unit = '' },
{ Type = '射击伤害%', Value = 0.30, Unit = '%' },
}
},
[171] = {
Type = '',
Stage = '皇级',
Level = 1,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_14.Icon_UGC_inherit_14'),
Cost = 76000,
Benefit = {
{ Type = '威力值', Value = 1300, Unit = '' },
{ Type = '射击伤害%', Value = 0.35, Unit = '%' },
}
},
[172] = {
Type = '',
Stage = '皇级',
Level = 2,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_14.Icon_UGC_inherit_14'),
Cost = 83000,
Benefit = {
{ Type = '威力值', Value = 1370, Unit = '' },
{ Type = '射击伤害%', Value = 0.35, Unit = '%' },
}
},
[173] = {
Type = '',
Stage = '皇级',
Level = 3,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_14.Icon_UGC_inherit_14'),
Cost = 90000,
Benefit = {
{ Type = '威力值', Value = 1440, Unit = '' },
{ Type = '射击伤害%', Value = 0.35, Unit = '%' },
}
},
[174] = {
Type = '',
Stage = '皇级',
Level = 4,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_14.Icon_UGC_inherit_14'),
Cost = 97000,
Benefit = {
{ Type = '威力值', Value = 1510, Unit = '' },
{ Type = '射击伤害%', Value = 0.35, Unit = '%' },
}
},
[175] = {
Type = '',
Stage = '皇级',
Level = 5,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_14.Icon_UGC_inherit_14'),
Cost = '突破',
Benefit = {
{ Type = '威力值', Value = 1580, Unit = '' },
{ Type = '射击伤害%', Value = 0.35, Unit = '%' },
}
},
[210] = {
Type = '',
Stage = '初级',
Level = 0,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_01.Icon_UGC_inherit_01'),
Cost = 500,
Benefit = {
{ Type = '生命值', Value = 0, Unit = '' },
{ Type = '防御值', Value = 0, Unit = '' },
}
},
[211] = {
Type = '',
Stage = '初级',
Level = 1,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_01.Icon_UGC_inherit_01'),
Cost = 1000,
Benefit = {
{ Type = '生命值', Value = 100, Unit = '' },
{ Type = '防御值', Value = 2, Unit = '' },
}
},
[212] = {
Type = '',
Stage = '初级',
Level = 2,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_01.Icon_UGC_inherit_01'),
Cost = 2000,
Benefit = {
{ Type = '生命值', Value = 200, Unit = '' },
{ Type = '防御值', Value = 4, Unit = '' },
}
},
[213] = {
Type = '',
Stage = '初级',
Level = 3,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_01.Icon_UGC_inherit_01'),
Cost = 3000,
Benefit = {
{ Type = '生命值', Value = 300, Unit = '' },
{ Type = '防御值', Value = 6, Unit = '' },
}
},
[214] = {
Type = '',
Stage = '初级',
Level = 4,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_01.Icon_UGC_inherit_01'),
Cost = 4000,
Benefit = {
{ Type = '生命值', Value = 400, Unit = '' },
{ Type = '防御值', Value = 8, Unit = '' },
}
},
[215] = {
Type = '',
Stage = '初级',
Level = 5,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_01.Icon_UGC_inherit_01'),
Cost = '突破',
Benefit = {
{ Type = '生命值', Value = 500, Unit = '' },
{ Type = '防御值', Value = 10, Unit = '' },
}
},
[221] = {
Type = '',
Stage = '中级',
Level = 1,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_03.Icon_UGC_inherit_03'),
Cost = 6000,
Benefit = {
{ Type = '生命值', Value = 1000, Unit = '' },
{ Type = '防御值', Value = 20, Unit = '' },
}
},
[222] = {
Type = '',
Stage = '中级',
Level = 2,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_03.Icon_UGC_inherit_03'),
Cost = 8000,
Benefit = {
{ Type = '生命值', Value = 1200, Unit = '' },
{ Type = '防御值', Value = 24, Unit = '' },
}
},
[223] = {
Type = '',
Stage = '中级',
Level = 3,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_03.Icon_UGC_inherit_03'),
Cost = 10000,
Benefit = {
{ Type = '生命值', Value = 1400, Unit = '' },
{ Type = '防御值', Value = 28, Unit = '' },
}
},
[224] = {
Type = '',
Stage = '中级',
Level = 4,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_03.Icon_UGC_inherit_03'),
Cost = 12000,
Benefit = {
{ Type = '生命值', Value = 1600, Unit = '' },
{ Type = '防御值', Value = 32, Unit = '' },
}
},
[225] = {
Type = '',
Stage = '中级',
Level = 5,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_03.Icon_UGC_inherit_03'),
Cost = '突破',
Benefit = {
{ Type = '生命值', Value = 1800, Unit = '' },
{ Type = '防御值', Value = 36, Unit = '' },
}
},
[231] = {
Type = '',
Stage = '高级',
Level = 1,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_05.Icon_UGC_inherit_05'),
Cost = 14000,
Benefit = {
{ Type = '生命值', Value = 2400, Unit = '' },
{ Type = '防御值', Value = 48, Unit = '' },
}
},
[232] = {
Type = '',
Stage = '高级',
Level = 2,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_05.Icon_UGC_inherit_05'),
Cost = 17000,
Benefit = {
{ Type = '生命值', Value = 2700, Unit = '' },
{ Type = '防御值', Value = 54, Unit = '' },
}
},
[233] = {
Type = '',
Stage = '高级',
Level = 3,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_05.Icon_UGC_inherit_05'),
Cost = 20000,
Benefit = {
{ Type = '生命值', Value = 3000, Unit = '' },
{ Type = '防御值', Value = 60, Unit = '' },
}
},
[234] = {
Type = '',
Stage = '高级',
Level = 4,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_05.Icon_UGC_inherit_05'),
Cost = 23000,
Benefit = {
{ Type = '生命值', Value = 3300, Unit = '' },
{ Type = '防御值', Value = 66, Unit = '' },
}
},
[235] = {
Type = '',
Stage = '高级',
Level = 5,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_05.Icon_UGC_inherit_05'),
Cost = '突破',
Benefit = {
{ Type = '生命值', Value = 3600, Unit = '' },
{ Type = '防御值', Value = 72, Unit = '' },
}
},
[241] = {
Type = '',
Stage = '超级',
Level = 1,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_07.Icon_UGC_inherit_07'),
Cost = 25000,
Benefit = {
{ Type = '生命值', Value = 4300, Unit = '' },
{ Type = '防御值', Value = 86, Unit = '' },
}
},
[242] = {
Type = '',
Stage = '超级',
Level = 2,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_07.Icon_UGC_inherit_07'),
Cost = 29000,
Benefit = {
{ Type = '生命值', Value = 4700, Unit = '' },
{ Type = '防御值', Value = 94, Unit = '' },
}
},
[243] = {
Type = '',
Stage = '超级',
Level = 3,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_07.Icon_UGC_inherit_07'),
Cost = 33000,
Benefit = {
{ Type = '生命值', Value = 5100, Unit = '' },
{ Type = '防御值', Value = 102, Unit = '' },
}
},
[244] = {
Type = '',
Stage = '超级',
Level = 4,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_07.Icon_UGC_inherit_07'),
Cost = 37000,
Benefit = {
{ Type = '生命值', Value = 5500, Unit = '' },
{ Type = '防御值', Value = 110, Unit = '' },
}
},
[245] = {
Type = '',
Stage = '超级',
Level = 5,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_07.Icon_UGC_inherit_07'),
Cost = '突破',
Benefit = {
{ Type = '生命值', Value = 5900, Unit = '' },
{ Type = '防御值', Value = 118, Unit = '' },
}
},
[251] = {
Type = '',
Stage = '将级',
Level = 1,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_09.Icon_UGC_inherit_09'),
Cost = 39000,
Benefit = {
{ Type = '生命值', Value = 6700, Unit = '' },
{ Type = '防御值', Value = 134, Unit = '' },
}
},
[252] = {
Type = '',
Stage = '将级',
Level = 2,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_09.Icon_UGC_inherit_09'),
Cost = 44000,
Benefit = {
{ Type = '生命值', Value = 7200, Unit = '' },
{ Type = '防御值', Value = 144, Unit = '' },
}
},
[253] = {
Type = '',
Stage = '将级',
Level = 3,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_09.Icon_UGC_inherit_09'),
Cost = 49000,
Benefit = {
{ Type = '生命值', Value = 7700, Unit = '' },
{ Type = '防御值', Value = 154, Unit = '' },
}
},
[254] = {
Type = '',
Stage = '将级',
Level = 4,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_09.Icon_UGC_inherit_09'),
Cost = 54000,
Benefit = {
{ Type = '生命值', Value = 8200, Unit = '' },
{ Type = '防御值', Value = 164, Unit = '' },
}
},
[255] = {
Type = '',
Stage = '将级',
Level = 5,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_09.Icon_UGC_inherit_09'),
Cost = '突破',
Benefit = {
{ Type = '生命值', Value = 8700, Unit = '' },
{ Type = '防御值', Value = 174, Unit = '' },
}
},
[261] = {
Type = '',
Stage = '王级',
Level = 1,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_11.Icon_UGC_inherit_11'),
Cost = 56000,
Benefit = {
{ Type = '生命值', Value = 9600, Unit = '' },
{ Type = '防御值', Value = 192, Unit = '' },
}
},
[262] = {
Type = '',
Stage = '王级',
Level = 2,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_11.Icon_UGC_inherit_11'),
Cost = 62000,
Benefit = {
{ Type = '生命值', Value = 10200, Unit = '' },
{ Type = '防御值', Value = 204, Unit = '' },
}
},
[263] = {
Type = '',
Stage = '王级',
Level = 3,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_11.Icon_UGC_inherit_11'),
Cost = 68000,
Benefit = {
{ Type = '生命值', Value = 10800, Unit = '' },
{ Type = '防御值', Value = 216, Unit = '' },
}
},
[264] = {
Type = '',
Stage = '王级',
Level = 4,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_11.Icon_UGC_inherit_11'),
Cost = 74000,
Benefit = {
{ Type = '生命值', Value = 11400, Unit = '' },
{ Type = '防御值', Value = 228, Unit = '' },
}
},
[265] = {
Type = '',
Stage = '王级',
Level = 5,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_11.Icon_UGC_inherit_11'),
Cost = '突破',
Benefit = {
{ Type = '生命值', Value = 12000, Unit = '' },
{ Type = '防御值', Value = 240, Unit = '' },
}
},
[271] = {
Type = '',
Stage = '皇级',
Level = 1,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_13.Icon_UGC_inherit_13'),
Cost = 76000,
Benefit = {
{ Type = '生命值', Value = 13000, Unit = '' },
{ Type = '防御值', Value = 260, Unit = '' },
}
},
[272] = {
Type = '',
Stage = '皇级',
Level = 2,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_13.Icon_UGC_inherit_13'),
Cost = 83000,
Benefit = {
{ Type = '生命值', Value = 13700, Unit = '' },
{ Type = '防御值', Value = 274, Unit = '' },
}
},
[273] = {
Type = '',
Stage = '皇级',
Level = 3,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_13.Icon_UGC_inherit_13'),
Cost = 90000,
Benefit = {
{ Type = '生命值', Value = 14400, Unit = '' },
{ Type = '防御值', Value = 288, Unit = '' },
}
},
[274] = {
Type = '',
Stage = '皇级',
Level = 4,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_13.Icon_UGC_inherit_13'),
Cost = 97000,
Benefit = {
{ Type = '生命值', Value = 15100, Unit = '' },
{ Type = '防御值', Value = 302, Unit = '' },
}
},
[275] = {
Type = '',
Stage = '皇级',
Level = 5,
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_13.Icon_UGC_inherit_13'),
Cost = '突破',
Benefit = {
{ Type = '生命值', Value = 15800, Unit = '' },
{ Type = '防御值', Value = 316, Unit = '' },
}
}
}
function InheritTable.GetNextId(InId)
local NewId = InId + 1
local Info = InheritTable.Items[NewId]
if Info ~= nil then
return NewId
end
NewId = (InId // 10 + 1) * 10 + 1
Info = InheritTable.Items[NewId]
if Info ~= nil then
return NewId
end
-- 此时说明到底了
return -1
end