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Lua
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2025-01-04 23:00:19 +08:00
---@class BP_Move_Elevator_C:BP_MoveBase_C
--Edit Below--
local MoveBase = require('Script.Blueprint.SceneObj.Move.BP_MoveBase')
local BP_Move_Elevator = MoveBase:new();
function BP_Move_Elevator:ReceiveBeginPlay()
self.SuperClass.ReceiveBeginPlay(self);
self:LuaInit();
end
--[[
function BP_Move_Elevator:ReceiveTick(DeltaTime)
self.SuperClass.ReceiveTick(self, DeltaTime);
end
--]]
function BP_Move_Elevator:ReceiveEndPlay()
MoveBase = nil;
self.SuperClass.ReceiveEndPlay(self);
end
--[[
function BP_Move_Elevator:GetReplicatedProperties()
return
end
--]]
--[[
function BP_Move_Elevator:GetAvailableServerRPCs()
return
end
--]]
return BP_Move_Elevator;