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2025-01-04 23:00:19 +08:00
SoundSystem = SoundSystem or {}
SoundSystem.ESound = {
Scoll = 1,
Click = 2,
Btn = 3,
Kill = 4,
Kill2 = 5,
Kill3 = 6,
Incentive = 7,
ActiveMechanism = 8,
MechanismKill = 9,
HookFire = 101,
HookImpulse = 102,
Impulse = 103,
Dissipate = 104,
OkLetsGo = 105,
Buy = 106,
Error = 107,
}
SoundSystem.SoundList = {
[SoundSystem.ESound.Scoll] = '/Game/WwiseEvent/UI/Play_UI_Item_Change.Play_UI_Item_Change',
[SoundSystem.ESound.Click] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/AK_Click_2_1.AK_Click_2_1'),
[SoundSystem.ESound.Btn] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/AK_Button_1.AK_Button_1'),
[SoundSystem.ESound.Kill] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/Audio_Kill.Audio_Kill'),
[SoundSystem.ESound.Kill2] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/AK_Kill2_1.AK_Kill2_1'),
[SoundSystem.ESound.Kill3] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/AK_Kill3_1.AK_Kill3_1'),
[SoundSystem.ESound.Incentive] = '/Game/WwiseEvent/UI/Play_UI_Champion.Play_UI_Champion',
[SoundSystem.ESound.ActiveMechanism] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/AK_ActiveMechanism_1.AK_ActiveMechanism_1'),
[SoundSystem.ESound.MechanismKill] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/AK_MechanismKill_1.AK_MechanismKill_1'),
[SoundSystem.ESound.HookFire] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/Ak_HookFire_1.Ak_HookFire_1'),
[SoundSystem.ESound.HookImpulse] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/Ak_HookImpulse_1.Ak_HookImpulse_1'),
[SoundSystem.ESound.Impulse] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/Ak_Impulse_1.Ak_Impulse_1'),
[SoundSystem.ESound.Dissipate] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/AK_Dissipate_1.AK_Dissipate_1'),
[SoundSystem.ESound.OkLetsGo] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/AK_OkLetsGo_1.AK_OkLetsGo_1'),
[SoundSystem.ESound.Buy] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/AK_Buy_1.AK_Buy_1'),
[SoundSystem.ESound.Error] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/AK_Error_1.AK_Error_1'),
}
function SoundSystem.PlaySound(SoundType, TargetLocation, TargetRotation)
if SoundSystem.SoundList[SoundType] ~= nil then
local AKSound = UGCSystemLibrary.LoadAsset(SoundSystem.SoundList[SoundType], true)
if TargetLocation then
if TargetRotation == nil then
TargetRotation = VectorHelper.RotZero()
end
UGCSoundManagerSystem.PlaySoundAtLocation(AKSound, TargetLocation, TargetRotation)
UGCLogSystem.Log("[SoundSystem_PlaySound]")
else
UGCSoundManagerSystem.PlaySound2D(AKSound)
end
end
end