UGCProjects/InfFire/Script/gamemode/Action_PlayerRespawn.lua

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2025-01-04 23:00:19 +08:00
local Action_PlayerRespawn = {
PlayerKey = 0,
}
-- 触发器激活时将执行Action的Execute
function Action_PlayerRespawn:Execute(...)
UGCLogSystem.Log("[Action_PlayerRespawn:Execute] 玩家 %s 重生", tostring(self.PlayerKey));
UGCEventSystem.SendEvent(EventTypes.PlayerRespawn, self.PlayerKey);
MiniGameManager:OnPlayerRespawn(self.PlayerKey);
return true
end
--[[
-- 需要勾选Action的EnableTick才会执行Update
-- 触发器激活后将在每个tick执行Action的Update直到self.bEnableActionTick为false
function Action_PlayerRespawn:Update(DeltaSeconds)
end
]]
return Action_PlayerRespawn