86 lines
3.2 KiB
Lua
86 lines
3.2 KiB
Lua
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---@class WB_InTest_Side_C:UUserWidget
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---@field ShowTest UWidgetAnimation
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---@field VerticalBox_Main UVerticalBox
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--Edit Below--
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---@type WB_InTest_Side_C
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local WB_InTest_Side = { bInitDoOnce = false; };
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function WB_InTest_Side:Construct()
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self:LuaInit();
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end
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local TestMap = {
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{ Func = function() WB_InTest_Side:SendMiniRPC("Test_PlayerLeave", LocalPlayerKey) end, Text = "测试玩家离开", },
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{ Func = function() WB_InTest_Side:OpenRecord() end, Text = "测试打开举报UI", },
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--{ Func = function() WB_InTest_Side:SendMiniRPC("Test_SetScore2000", LocalPlayerKey) end, Text = "测试设置2500分", },
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--{ Func = function() WB_InTest_Side:SendMiniRPC("Test_AddRank500", LocalPlayerKey) end, Text = "添加500分", },
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--{ Func = function() WB_InTest_Side:SendMiniRPC("Test_ReduceRank500", LocalPlayerKey) end, Text = "减少500分", },
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--{ Func = function() WB_InTest_Side:SendMiniRPC("Test_ClearHistory", LocalPlayerKey) end, Text = "清除战绩", },
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{ Func = function() WB_InTest_Side:SendMiniRPC("Test_HandleArchiveTable", LocalPlayerKey) end, Text = "重置存档", },
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{ Func = function() WB_InTest_Side:SendMiniRPC("Test_InitAllHouse", LocalPlayerKey) end, Text = "初始化所有房子", },
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{ Func = function() WB_InTest_Side:SendMiniRPC("Test_RestAllDoor", LocalPlayerKey) end, Text = "重置所有门", },
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--{ Func = function() WB_InTest_Side:SendMiniRPC("Test_RemovePart", LocalPlayerKey, 4) end, Text = "重置存档", },
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};
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function WB_InTest_Side:LuaInit()
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if self.bInitDoOnce then return end
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UITool.HideAllChildren(self.VerticalBox_Main);
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for i = 1, table.getCount(TestMap) do
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local v = TestMap[i];
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local Item = self.VerticalBox_Main:GetChildAt(i - 1);
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Item:SetFunc(v.Func, self, v.Text);
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Item:SetVisibility(ESlateVisibility.Visible);
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end
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self.bInitDoOnce = true;
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end
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function WB_InTest_Side:OpenSettings()
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---@type MainControlPanelTochButton_C
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local MainControlPanel = GameBusinessManager.GetWidgetFromName(ingame, "MainControlPanelTochButton_C");
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if MainControlPanel then
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MainControlPanel.MainControlBaseUI:OpenSettingPanel();
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end
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end
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function WB_InTest_Side:SendMiniRPC(InFunc, ...)
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GameState:SendMiniGameRPC(InFunc, ...);
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end
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function WB_InTest_Side:OpenRecord()
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--WidgetManager:ShowPanel(WidgetConfig.EUIType.GameRecord, false);
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UGCLogSystem.LogTree(string.format("[WB_InTest_Side:OpenRecord] ComplaintUI ="), ComplaintUI);
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end
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function WB_InTest_Side:SendRPC(InStr, ...)
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--UGCLogSystem.Log("[WB_InTest_Side:SendRPC] InStr = %s", InStr);
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--UGCLogSystem.Log("[WB_InTest_Side:SendRPC] LocalPlayerController = %s", UE.GetName(LocalPlayerController));
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UnrealNetwork.CallUnrealRPC(LocalPlayerController, LocalPlayerController, "Test_Func", InStr, ...);
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end
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function WB_InTest_Side:SendPawnRPC(InStr, ...)
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end
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-- function WB_InTest_Side:Tick(MyGeometry, InDeltaTime)
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-- end
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-- function WB_InTest_Side:Destruct()
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-- end
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function WB_InTest_Side:ShowTestWidget(IsShow)
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if IsShow then
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self:PlayAnimation(self.ShowTest, 0, 1, EUMGSequencePlayMode.Reverse, 1.0)
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else
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self:PlayAnimation(self.ShowTest, 0, 1, EUMGSequencePlayMode.Forward, 1.0)
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end
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end
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function WB_InTest_Side:UISomething()
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LocalPlayerController:KillSomeCount(10);
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self:SendRPC("UISomething")
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end
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return WB_InTest_Side;
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