156 lines
7.0 KiB
Lua
156 lines
7.0 KiB
Lua
|
WidgetConfig = WidgetConfig or {}
|
||
|
|
||
|
--- 默认UI的隐藏
|
||
|
function WidgetConfig.HideDefaultUI()
|
||
|
--- 隐藏平底锅切换扔出模式
|
||
|
--- ShootingUI.Customize_ThrowPlus:SetAdvancedCollapsed(true)
|
||
|
--- local MainControlPanel = UGCWidgetManagerSystem.GetMainControlUI()
|
||
|
local MainControlPanel = GameBusinessManager.GetWidgetFromName(ingame, "MainControlPanelTochButton_C")
|
||
|
if MainControlPanel ~= nil then
|
||
|
local MainControlBaseUITemp = MainControlPanel.MainControlBaseUI;
|
||
|
MainControlBaseUITemp.Image_IngameLogo:SetVisibility(ESlateVisibility.Collapsed) --- 局内游戏Logo
|
||
|
MainControlBaseUITemp.Image_0:SetVisibility(ESlateVisibility.Collapsed) --- 指南针指针
|
||
|
MainControlBaseUITemp.NavigatorPanel:SetVisibility(ESlateVisibility.Collapsed) --- 指南针界面
|
||
|
MainControlBaseUITemp.SurviveInfoPanel:SetVisibility(ESlateVisibility.Collapsed) --- 存活人数
|
||
|
--- MainControlBaseUITemp.CanvasPanel_BackpackPanel:SetVisibility(ESlateVisibility.Collapsed) --- 背包按钮
|
||
|
--- MainControlBaseUITemp.CanvasPanel_HelmetArmor:SetVisibility(ESlateVisibility.Collapsed) --- 头盔、护甲按钮
|
||
|
MainControlBaseUITemp.CanvasPanelSurviveKill:SetVisibility(ESlateVisibility.Collapsed) --- 剩余人数、淘汰数
|
||
|
MainControlBaseUITemp.SignalReceivingAreaTIPS_UIBP:SetVisibility(ESlateVisibility.Collapsed) --- 信号区提示
|
||
|
MainControlBaseUITemp.CircleChasingProgress:SetVisibility(ESlateVisibility.Collapsed) --- 刷圈进度
|
||
|
MainControlBaseUITemp.IsNeedTeamPanel = false --- 不显示队友面板
|
||
|
MainControlBaseUITemp.CanvasPanel_BackpackPanel:AddAdvancedCollapsedCount(1) --- 背包按钮
|
||
|
local ShootingPanel = UGCWidgetManagerSystem.GetShootingUIPanel()
|
||
|
if ShootingPanel then
|
||
|
ShootingPanel.SwitchWeaponSlot_Mode2_C_0:SetVisibility(ESlateVisibility.Collapsed) --- 右武器栏
|
||
|
else
|
||
|
UGCLogSystem.LogError("[WidgetConfig_HideDefaultUI] ShootingPanel is nil")
|
||
|
end
|
||
|
|
||
|
--- MainControlBaseUITemp.ShootingUIPanel.SwitchWeaponSlot_Mode2:SetVisibility(ESlateVisibility.Collapsed) --- 右武器栏
|
||
|
--- MultiLayer_RightWeaponSlot
|
||
|
|
||
|
--- 折叠二号武器槽位
|
||
|
--- MainControlBaseUITemp.ShootingUIPanel.SwitchWeaponSlot_Mode2.Image_Selected:SetVisibility(ESlateVisibility.Collapsed)
|
||
|
--- MainControlBaseUITemp.ShootingUIPanel.SwitchWeaponSlot_Mode2.GridPanel_FireMode:SetVisibility(ESlateVisibility.Collapsed)
|
||
|
--- MainControlBaseUITemp.ShootingUIPanel.SwitchWeaponSlot_Mode2.MultiLayer_Pistol:SetVisibility(ESlateVisibility.Collapsed)
|
||
|
|
||
|
--- local ShootingUIPanel = MainControlPanel.ShootingUIPanel
|
||
|
--- ShootingUIPanel:SetVisibility(ESlateVisibility.Collapsed) ---不显示战斗界面
|
||
|
end
|
||
|
--- UGCWidgetManagerSystem.LoadLobbyChatFrameUI() --- 加载大厅聊天框UI
|
||
|
end
|
||
|
|
||
|
WidgetConfig.EUILayerGroup = {
|
||
|
Negative = -1,
|
||
|
Least = 0,
|
||
|
Bottom = 1,
|
||
|
Low = 2,
|
||
|
Low_Add1 = 3,
|
||
|
MainUI = 10003,
|
||
|
Medium = 10004,
|
||
|
High = 10005,
|
||
|
Top = 10006,
|
||
|
Toppest = 10007,
|
||
|
Notice = 10008,
|
||
|
}
|
||
|
|
||
|
WidgetConfig.EUIType = {
|
||
|
Default = 0,
|
||
|
WaitingTime = 1, --- 等待时间
|
||
|
Ranking = 2, --- 排行榜单
|
||
|
Settlement = 3, --- 结算界面
|
||
|
InsufficientNumberOfPeople = 4, --- 人数不足
|
||
|
InvincibleTime = 5, --- 无敌时间
|
||
|
|
||
|
DamageAnim = 6, --- 给予伤害后的动画
|
||
|
KillInfo = 7, --- 击杀信息
|
||
|
Guide = 8, --- 玩法说明
|
||
|
|
||
|
FightPanel = 9, --- 战斗界面
|
||
|
SceneItemGuide = 10, --- 机关导航
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
WidgetConfig.Configs = {
|
||
|
[WidgetConfig.EUIType.WaitingTime] = {
|
||
|
Widget = UGCGameSystem.GetUGCResourcesFullPath('Asset/UI/StatusUI/GamePreparation/W_GamePreparation.W_GamePreparation_C'),
|
||
|
Layer = WidgetConfig.EUILayerGroup.Top,
|
||
|
ShowOnce = false,
|
||
|
},
|
||
|
|
||
|
[WidgetConfig.EUIType.Ranking] = {
|
||
|
Widget = UGCGameSystem.GetUGCResourcesFullPath('Asset/UI/Rank/WB_TeamRank.WB_TeamRank_C'),
|
||
|
Layer = WidgetConfig.EUILayerGroup.Low_Add1,
|
||
|
ShowOnce = false,
|
||
|
},
|
||
|
[WidgetConfig.EUIType.Settlement] = {
|
||
|
Widget = UGCGameSystem.GetUGCResourcesFullPath('Asset/UI/Settlement/WB_TeamSettlement.WB_TeamSettlement_C'),
|
||
|
Layer = WidgetConfig.EUILayerGroup.MainUI,
|
||
|
ShowOnce = false,
|
||
|
},
|
||
|
[WidgetConfig.EUIType.InsufficientNumberOfPeople] = {
|
||
|
Widget = UGCGameSystem.GetUGCResourcesFullPath('Asset/UI/StatusUI/WB_GameUnableToStart.WB_GameUnableToStart_C'),
|
||
|
Layer = WidgetConfig.EUILayerGroup.Top,
|
||
|
ShowOnce = false,
|
||
|
},
|
||
|
|
||
|
[WidgetConfig.EUIType.InvincibleTime] = {
|
||
|
Widget = UGCGameSystem.GetUGCResourcesFullPath('Asset/UI/W_InvincibleTime.W_InvincibleTime_C'),
|
||
|
Layer = WidgetConfig.EUILayerGroup.Low,
|
||
|
ShowOnce = false,
|
||
|
},
|
||
|
[WidgetConfig.EUIType.DamageAnim] = {
|
||
|
Widget = UGCGameSystem.GetUGCResourcesFullPath('Asset/UI/W_DamageAnim.W_DamageAnim_C'),
|
||
|
Layer = WidgetConfig.EUILayerGroup.Low,
|
||
|
ShowOnce = false,
|
||
|
},
|
||
|
|
||
|
[WidgetConfig.EUIType.Guide] = {
|
||
|
Widget = UGCGameSystem.GetUGCResourcesFullPath('Asset/UI/Guide/WB_Guide.WB_Guide_C'),
|
||
|
Layer = WidgetConfig.EUILayerGroup.High,
|
||
|
ShowOnce = false,
|
||
|
},
|
||
|
|
||
|
[WidgetConfig.EUIType.FightPanel] = {
|
||
|
Widget = UGCGameSystem.GetUGCResourcesFullPath('Asset/UI/StatusUI/FightPanel/WB_FightPanel.WB_FightPanel_C'),
|
||
|
Layer = WidgetConfig.EUILayerGroup.Low,
|
||
|
ShowOnce = false,
|
||
|
},
|
||
|
[WidgetConfig.EUIType.SceneItemGuide] = {
|
||
|
Widget = UGCGameSystem.GetUGCResourcesFullPath('Asset/UI/Guide/WB_SceneItemGuide_2.WB_SceneItemGuide_2_C'),
|
||
|
Layer = WidgetConfig.EUILayerGroup.Medium,
|
||
|
ShowOnce = false,
|
||
|
},
|
||
|
|
||
|
}
|
||
|
|
||
|
function WidgetConfig.GetWidgetPathFromUIType(UIType)
|
||
|
if not WidgetConfig.CheckUIType(UIType) then return end
|
||
|
return WidgetConfig.Configs[UIType].Widget
|
||
|
end
|
||
|
|
||
|
function WidgetConfig.GetWidgetLayer(UIType)
|
||
|
if not WidgetConfig.CheckUIType(UIType) then return end
|
||
|
return WidgetConfig.Configs[UIType].Layer
|
||
|
end
|
||
|
|
||
|
function WidgetConfig.GetWidgetShowOnce(UIType)
|
||
|
if not WidgetConfig.CheckUIType(UIType) then return end
|
||
|
return WidgetConfig.Configs[UIType].ShowOnce
|
||
|
end
|
||
|
|
||
|
function WidgetConfig.CheckUIType(UIType)
|
||
|
return (WidgetConfig.Configs[UIType] ~= nil)
|
||
|
end
|
||
|
|
||
|
function WidgetConfig.GetAllWidgetTypeFromLayer(Layer)
|
||
|
local Res = {}
|
||
|
for UIType, _ in pairs(WidgetConfig.Configs) do
|
||
|
if WidgetConfig.GetWidgetLayer(UIType) == Layer then
|
||
|
Res[#Res + 1] = UIType
|
||
|
end
|
||
|
end
|
||
|
return Res
|
||
|
end
|