UGCProjects/LineOfDefense/Script/Global/EventManager/EventAction/EventAction_PlayerDeadUpdateInfo.lua

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2025-01-04 23:00:19 +08:00
local EventAction_PlayerDeadUpdateInfo = {
DeadPlayerKey = -1;
KillerPlayerKey = -1;
WeaponID = -1;
}
-- 触发器激活时将执行Action的Execute
function EventAction_PlayerDeadUpdateInfo:Execute(...)
if not UGCGameSystem.IsServer() then return end
-- 判断是否在游戏
if UGCGameSystem.GameState.GameStateType ~= CustomEnum.EGameState.Playing and UGCGameSystem.GameState.GameStateType ~= CustomEnum.EGameState.Waiting then
return true
end
-- 击杀队友不计算得分
if UGCPlayerStateSystem.GetTeamID(self.DeadPlayerKey) == UGCPlayerStateSystem.GetTeamID(self.KillerPlayerKey) then
return true
end
if self.DeadPlayerKey ~= self.KillerPlayerKey then
-- 增加击杀得分
PlayerScoreSystem.AddPlayerScoreData(self.KillerPlayerKey, PlacementModeConfig.AddScoreType.KillAddScore, 1)
-- 发送得分信息
UGCSendRPCSystem.RPCEvent(self.KillerPlayerKey, EventEnum.AddTip, TipConfig.TipType.AddScore, PlacementModeConfig.AddScoreType.KillAddScore)
-- 每日任务增加击杀
UGCGameSystem.GameState:AddTaskCountByType(self.KillerPlayerKey, DailyTasksConfig.ETaskType.KillPlayer, 1)
end
-- 记录死亡数
PlayerScoreSystem.AddPlayerScoreData(self.DeadPlayerKey, PlacementModeConfig.AddScoreType.Dead, 1)
return true
end
return EventAction_PlayerDeadUpdateInfo