UGCProjects/GZJ/Script/Global/DropItemMap.lua

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2025-01-08 22:46:12 +08:00
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by vspo.
--- DateTime: 2023/3/13 16:15
---
DropItemMap = DropItemMap or {}
DropItemMap.RandomFun = {
FittingItem = function(FittingItemLevel)
local IDStr = "1"
IDStr = IDStr .. tostring(math.random(1, 5))
IDStr = IDStr .. tostring(math.random(1, 6))
IDStr = IDStr .. tostring(FittingItemLevel)
IDStr = IDStr .. "0"
local ID = tonumber(IDStr)
return ID
end,
SkillItem = function(SkillItemLevel)
local MaxSkillType = 0
for k, _ in pairs(DropItemMap.SkillItemMap) do
local skillTypeNum = k // 100 % 100
if MaxSkillType < skillTypeNum then
MaxSkillType = skillTypeNum
end
end
local IDStr = "2"
local skillType = math.random(9, MaxSkillType)
local skillTypeStr = ""
if skillType < 10 then
skillTypeStr = "0"
end
skillTypeStr = skillTypeStr .. tostring(skillType)
IDStr = IDStr .. skillTypeStr
IDStr = IDStr .. tostring(SkillItemLevel)
IDStr = IDStr .. "0"
local ID = tonumber(IDStr)
return ID
end
}
DropItemMap.FittingItemMap = {
[12110] = {
FittingType = "握把",
Quality = "初级",
WeaponType = "霰弹枪",
Props = {
{ Type = "威力值", Value = 60, Unit = "" },
{ Type = "击败威力值", Value = 1.50, Unit = "" },
{ Type = "威力值加成%", Value = 0.10, Unit = "%" }
},
},
[12120] = {
FittingType = "握把",
Quality = "中级",
WeaponType = "霰弹枪",
Props = {
{ Type = "威力值", Value = 180, Unit = "" },
{ Type = "击败威力值", Value = 3, Unit = "" },
{ Type = "威力值加成%", Value = 0.15, Unit = "%" }
},
},
[12130] = {
FittingType = "握把",
Quality = "高级",
WeaponType = "霰弹枪",
Props = {
{ Type = "威力值", Value = 540, Unit = "" },
{ Type = "击败威力值", Value = 6, Unit = "" },
{ Type = "威力值加成%", Value = 0.25, Unit = "%" }
},
},
[12140] = {
FittingType = "握把",
Quality = "超级",
WeaponType = "霰弹枪",
Props = {
{ Type = "威力值", Value = 1620, Unit = "" },
{ Type = "击败威力值", Value = 12, Unit = "" },
{ Type = "威力值加成%", Value = 0.40, Unit = "%" },
{ Type = "击败敌人提升50点威力值持续5秒可叠加25次", Value = 1, Unit = "Special" }
},
},
[12210] = {
FittingType = "握把",
Quality = "初级",
WeaponType = "机枪",
Props = {
{ Type = "威力值", Value = 60, Unit = "" },
{ Type = "每秒威力值", Value = 1, Unit = "" },
{ Type = "威力值加成%", Value = 0.10, Unit = "%" }
},
},
[12220] = {
FittingType = "握把",
Quality = "中级",
WeaponType = "机枪",
Props = {
{ Type = "威力值", Value = 180, Unit = "" },
{ Type = "每秒威力值", Value = 2, Unit = "" },
{ Type = "威力值加成%", Value = 0.15, Unit = "%" }
},
},
[12230] = {
FittingType = "握把",
Quality = "高级",
WeaponType = "机枪",
Props = {
{ Type = "威力值", Value = 540, Unit = "" },
{ Type = "每秒威力值", Value = 4, Unit = "" },
{ Type = "威力值加成%", Value = 0.25, Unit = "%" }
},
},
[12240] = {
FittingType = "握把",
Quality = "超级",
WeaponType = "机枪",
Props = {
{ Type = "威力值", Value = 1620, Unit = "" },
{ Type = "每秒威力值", Value = 8, Unit = "" },
{ Type = "威力值加成%", Value = 0.40, Unit = "%" },
{ Type = "击败敌人提升2%威力值加成%持续5秒可叠加50次", Value = 1, Unit = "Special" }
},
},
[12310] = {
FittingType = "握把",
Quality = "初级",
WeaponType = "冲锋枪",
Props = {
{ Type = "威力值", Value = 60, Unit = "" },
{ Type = "击败生命值", Value = 15, Unit = "" },
{ Type = "威力值加成%", Value = 0.10, Unit = "%" }
},
},
[12320] = {
FittingType = "握把",
Quality = "中级",
WeaponType = "冲锋枪",
Props = {
{ Type = "威力值", Value = 180, Unit = "" },
{ Type = "击败生命值", Value = 30, Unit = "" },
{ Type = "威力值加成%", Value = 0.15, Unit = "%" }
},
},
[12330] = {
FittingType = "握把",
Quality = "高级",
WeaponType = "冲锋枪",
Props = {
{ Type = "威力值", Value = 540, Unit = "" },
{ Type = "击败生命值", Value = 60, Unit = "" },
{ Type = "威力值加成%", Value = 0.25, Unit = "%" }
},
},
[12340] = {
FittingType = "握把",
Quality = "超级",
WeaponType = "冲锋枪",
Props = {
{ Type = "威力值", Value = 1620, Unit = "" },
{ Type = "击败生命值", Value = 120, Unit = "" },
{ Type = "威力值加成%", Value = 0.40, Unit = "%" },
{ Type = "击败敌人提升250点生命值持续5秒可叠加50次", Value = 1, Unit = "Special" }
},
},
[12410] = {
FittingType = "握把",
Quality = "初级",
WeaponType = "射手步枪",
Props = {
{ Type = "威力值", Value = 60, Unit = "" },
{ Type = "射击生命值", Value = 10, Unit = "" },
{ Type = "威力值加成%", Value = 0.10, Unit = "%" }
},
},
[12420] = {
FittingType = "握把",
Quality = "中级",
WeaponType = "射手步枪",
Props = {
{ Type = "威力值", Value = 180, Unit = "" },
{ Type = "射击生命值", Value = 20, Unit = "" },
{ Type = "威力值加成%", Value = 0.15, Unit = "%" }
},
},
[12430] = {
FittingType = "握把",
Quality = "高级",
WeaponType = "射手步枪",
Props = {
{ Type = "威力值", Value = 540, Unit = "" },
{ Type = "射击生命值", Value = 40, Unit = "" },
{ Type = "威力值加成%", Value = 0.25, Unit = "%" }
},
},
[12440] = {
FittingType = "握把",
Quality = "超级",
WeaponType = "射手步枪",
Props = {
{ Type = "威力值", Value = 1620, Unit = "" },
{ Type = "射击生命值", Value = 80, Unit = "" },
{ Type = "威力值加成%", Value = 0.40, Unit = "%" },
{ Type = "每秒提升0.05%防御值加成%", Value = 1, Unit = "Special" }
},
},
[12510] = {
FittingType = "握把",
Quality = "初级",
WeaponType = "突击步枪",
Props = {
{ Type = "威力值", Value = 60, Unit = "" },
{ Type = "每秒生命值", Value = 10, Unit = "" },
{ Type = "威力值加成%", Value = 0.10, Unit = "%" }
},
},
[12520] = {
FittingType = "握把",
Quality = "中级",
WeaponType = "突击步枪",
Props = {
{ Type = "威力值", Value = 180, Unit = "" },
{ Type = "每秒生命值", Value = 20, Unit = "" },
{ Type = "威力值加成%", Value = 0.15, Unit = "%" }
},
},
[12530] = {
FittingType = "握把",
Quality = "高级",
WeaponType = "突击步枪",
Props = {
{ Type = "威力值", Value = 540, Unit = "" },
{ Type = "每秒生命值", Value = 40, Unit = "" },
{ Type = "威力值加成%", Value = 0.25, Unit = "%" }
},
},
[12540] = {
FittingType = "握把",
Quality = "超级",
WeaponType = "突击步枪",
Props = {
{ Type = "威力值", Value = 1620, Unit = "" },
{ Type = "每秒生命值", Value = 80, Unit = "" },
{ Type = "威力值加成%", Value = 0.40, Unit = "%" },
{ Type = "每秒提升0.05%生命值加成%", Value = 1, Unit = "Special" }
},
},
[12610] = {
FittingType = "握把",
Quality = "初级",
WeaponType = "狙击枪",
Props = {
{ Type = "威力值", Value = 60, Unit = "" },
{ Type = "射击威力值", Value = 1, Unit = "" },
{ Type = "威力值加成%", Value = 0.10, Unit = "%" }
},
},
[12620] = {
FittingType = "握把",
Quality = "中级",
WeaponType = "狙击枪",
Props = {
{ Type = "威力值", Value = 180, Unit = "" },
{ Type = "射击威力值", Value = 2, Unit = "" },
{ Type = "威力值加成%", Value = 0.15, Unit = "%" }
},
},
[12630] = {
FittingType = "握把",
Quality = "高级",
WeaponType = "狙击枪",
Props = {
{ Type = "威力值", Value = 540, Unit = "" },
{ Type = "射击威力值", Value = 4, Unit = "" },
{ Type = "威力值加成%", Value = 0.25, Unit = "%" }
},
},
[12640] = {
FittingType = "握把",
Quality = "超级",
WeaponType = "狙击枪",
Props = {
{ Type = "威力值", Value = 1620, Unit = "" },
{ Type = "射击威力值", Value = 8, Unit = "" },
{ Type = "威力值加成%", Value = 0.40, Unit = "%" },
{ Type = "每次射击提升20点威力值持续5秒可叠加50次", Value = 1, Unit = "Special" }
},
},
[11110] = {
FittingType = "枪口",
Quality = "初级",
WeaponType = "霰弹枪",
Props = {
{ Type = "威力值", Value = 60, Unit = "" },
{ Type = "暴击概率%", Value = 0.05, Unit = "%" },
{ Type = "防御穿透%", Value = 0.05, Unit = "%" }
},
},
[11120] = {
FittingType = "枪口",
Quality = "中级",
WeaponType = "霰弹枪",
Props = {
{ Type = "威力值", Value = 180, Unit = "" },
{ Type = "暴击概率%", Value = 0.10, Unit = "%" },
{ Type = "防御穿透%", Value = 0.08, Unit = "%" }
},
},
[11130] = {
FittingType = "枪口",
Quality = "高级",
WeaponType = "霰弹枪",
Props = {
{ Type = "威力值", Value = 540, Unit = "" },
{ Type = "暴击概率%", Value = 0.15, Unit = "%" },
{ Type = "防御穿透%", Value = 0.15, Unit = "%" }
},
},
[11140] = {
FittingType = "枪口",
Quality = "超级",
WeaponType = "霰弹枪",
Props = {
{ Type = "威力值", Value = 1620, Unit = "" },
{ Type = "暴击概率%", Value = 0.25, Unit = "%" },
{ Type = "防御穿透%", Value = 0.25, Unit = "%" },
{ Type = "每射击5次下次射击必定暴击", Value = 1, Unit = "Special" }
},
},
[11210] = {
FittingType = "枪口",
Quality = "初级",
WeaponType = "机枪",
Props = {
{ Type = "威力值", Value = 60, Unit = "" },
{ Type = "闪避%", Value = 0.05, Unit = "%" },
{ Type = "防御穿透%", Value = 0.05, Unit = "%" }
},
},
[11220] = {
FittingType = "枪口",
Quality = "中级",
WeaponType = "机枪",
Props = {
{ Type = "威力值", Value = 180, Unit = "" },
{ Type = "闪避%", Value = 0.08, Unit = "%" },
{ Type = "防御穿透%", Value = 0.08, Unit = "%" }
},
},
[11230] = {
FittingType = "枪口",
Quality = "高级",
WeaponType = "机枪",
Props = {
{ Type = "威力值", Value = 540, Unit = "" },
{ Type = "闪避%", Value = 0.15, Unit = "%" },
{ Type = "防御穿透%", Value = 0.15, Unit = "%" }
},
},
[11240] = {
FittingType = "枪口",
Quality = "超级",
WeaponType = "机枪",
Props = {
{ Type = "威力值", Value = 1620, Unit = "" },
{ Type = "闪避%", Value = 0.25, Unit = "%" },
{ Type = "防御穿透%", Value = 0.25, Unit = "%" },
{ Type = "射击有10%的概率进入极速状态该状态下射速提升100%持续5s", Value = 1, Unit = "Special" }
},
},
[11310] = {
FittingType = "枪口",
Quality = "初级",
WeaponType = "冲锋枪",
Props = {
{ Type = "威力值", Value = 60, Unit = "" },
{ Type = "汲取%", Value = 0.05, Unit = "%" },
{ Type = "防御穿透%", Value = 0.05, Unit = "%" }
},
},
[11320] = {
FittingType = "枪口",
Quality = "中级",
WeaponType = "冲锋枪",
Props = {
{ Type = "威力值", Value = 180, Unit = "" },
{ Type = "汲取%", Value = 0.08, Unit = "%" },
{ Type = "防御穿透%", Value = 0.08, Unit = "%" }
},
},
[11330] = {
FittingType = "枪口",
Quality = "高级",
WeaponType = "冲锋枪",
Props = {
{ Type = "威力值", Value = 540, Unit = "" },
{ Type = "汲取%", Value = 0.15, Unit = "%" },
{ Type = "防御穿透%", Value = 0.15, Unit = "%" }
},
},
[11340] = {
FittingType = "枪口",
Quality = "超级",
WeaponType = "冲锋枪",
Props = {
{ Type = "威力值", Value = 1620, Unit = "" },
{ Type = "汲取%", Value = 0.25, Unit = "%" },
{ Type = "防御穿透%", Value = 0.25, Unit = "%" },
{ Type = "每隔10秒进入嗜血状态该状态下汲取%达到100%持续2秒", Value = 1, Unit = "Special" }
},
},
[11410] = {
FittingType = "枪口",
Quality = "初级",
WeaponType = "射手步枪",
Props = {
{ Type = "威力值", Value = 60, Unit = "" },
{ Type = "射速%", Value = 0.10, Unit = "%" },
{ Type = "防御穿透%", Value = 0.05, Unit = "%" }
},
},
[11420] = {
FittingType = "枪口",
Quality = "中级",
WeaponType = "射手步枪",
Props = {
{ Type = "威力值", Value = 180, Unit = "" },
{ Type = "射速%", Value = 0.20, Unit = "%" },
{ Type = "防御穿透%", Value = 0.08, Unit = "%" }
},
},
[11430] = {
FittingType = "枪口",
Quality = "高级",
WeaponType = "射手步枪",
Props = {
{ Type = "威力值", Value = 540, Unit = "" },
{ Type = "射速%", Value = 0.30, Unit = "%" },
{ Type = "防御穿透%", Value = 0.15, Unit = "%" }
},
},
[11440] = {
FittingType = "枪口",
Quality = "超级",
WeaponType = "射手步枪",
Props = {
{ Type = "威力值", Value = 1620, Unit = "" },
{ Type = "射速%", Value = 0.50, Unit = "%" },
{ Type = "防御穿透%", Value = 0.25, Unit = "%" },
{ Type = "每次射击有25%概率造成2次伤害", Value = 1, Unit = "Special" }
},
},
[11510] = {
FittingType = "枪口",
Quality = "初级",
WeaponType = "突击步枪",
Props = {
{ Type = "威力值", Value = 60, Unit = "" },
{ Type = "威力值加成%", Value = 0.10, Unit = "%" },
{ Type = "防御穿透%", Value = 0.05, Unit = "%" }
},
},
[11520] = {
FittingType = "枪口",
Quality = "中级",
WeaponType = "突击步枪",
Props = {
{ Type = "威力值", Value = 180, Unit = "" },
{ Type = "威力值加成%", Value = 0.20, Unit = "%" },
{ Type = "防御穿透%", Value = 0.08, Unit = "%" }
},
},
[11530] = {
FittingType = "枪口",
Quality = "高级",
WeaponType = "突击步枪",
Props = {
{ Type = "威力值", Value = 540, Unit = "" },
{ Type = "威力值加成%", Value = 0.25, Unit = "%" },
{ Type = "防御穿透%", Value = 0.15, Unit = "%" }
},
},
[11540] = {
FittingType = "枪口",
Quality = "超级",
WeaponType = "突击步枪",
Props = {
{ Type = "威力值", Value = 1620, Unit = "" },
{ Type = "威力值加成%", Value = 0.40, Unit = "%" },
{ Type = "防御穿透%", Value = 0.25, Unit = "%" },
{ Type = "威力值", Value = 1500, Unit = "" }
},
},
[11610] = {
FittingType = "枪口",
Quality = "初级",
WeaponType = "狙击枪",
Props = {
{ Type = "威力值", Value = 60, Unit = "" },
{ Type = "射击伤害%", Value = 0.10, Unit = "%" },
{ Type = "防御穿透%", Value = 0.05, Unit = "%" }
},
},
[11620] = {
FittingType = "枪口",
Quality = "中级",
WeaponType = "狙击枪",
Props = {
{ Type = "威力值", Value = 180, Unit = "" },
{ Type = "射击伤害%", Value = 0.20, Unit = "%" },
{ Type = "防御穿透%", Value = 0.08, Unit = "%" }
},
},
[11630] = {
FittingType = "枪口",
Quality = "高级",
WeaponType = "狙击枪",
Props = {
{ Type = "威力值", Value = 540, Unit = "" },
{ Type = "射击伤害%", Value = 0.25, Unit = "%" },
{ Type = "防御穿透%", Value = 0.15, Unit = "%" }
},
},
[11640] = {
FittingType = "枪口",
Quality = "超级",
WeaponType = "狙击枪",
Props = {
{ Type = "威力值", Value = 1620, Unit = "" },
{ Type = "射击伤害%", Value = 0.40, Unit = "%" },
{ Type = "防御穿透%", Value = 0.25, Unit = "%" },
{ Type = "射击伤害加成%", Value = 0.10, Unit = "%" }
},
},
[13110] = {
FittingType = "弹匣",
Quality = "初级",
WeaponType = "霰弹枪",
Props = {
{ Type = "威力值", Value = 60, Unit = "" },
{ Type = "生命值", Value = 600, Unit = "" },
{ Type = "射速%", Value = 0.20, Unit = "%" }
},
},
[13120] = {
FittingType = "弹匣",
Quality = "中级",
WeaponType = "霰弹枪",
Props = {
{ Type = "威力值", Value = 180, Unit = "" },
{ Type = "生命值", Value = 1800, Unit = "" },
{ Type = "射速%", Value = 0.40, Unit = "%" }
},
},
[13130] = {
FittingType = "弹匣",
Quality = "高级",
WeaponType = "霰弹枪",
Props = {
{ Type = "威力值", Value = 540, Unit = "" },
{ Type = "生命值", Value = 5000, Unit = "" },
{ Type = "射速%", Value = 0.60, Unit = "%" }
},
},
[13140] = {
FittingType = "弹匣",
Quality = "超级",
WeaponType = "霰弹枪",
Props = {
{ Type = "威力值", Value = 1620, Unit = "" },
{ Type = "生命值", Value = 15000, Unit = "" },
{ Type = "射速%", Value = 0.80, Unit = "%" },
{ Type = "生命值加成%", Value = 0.50, Unit = "%" }
},
},
[13210] = {
FittingType = "弹匣",
Quality = "初级",
WeaponType = "机枪",
Props = {
{ Type = "威力值", Value = 60, Unit = "" },
{ Type = "防御值", Value = 20, Unit = "" },
{ Type = "射速%", Value = 0.20, Unit = "%" }
},
},
[13220] = {
FittingType = "弹匣",
Quality = "中级",
WeaponType = "机枪",
Props = {
{ Type = "威力值", Value = 180, Unit = "" },
{ Type = "防御值", Value = 50, Unit = "" },
{ Type = "射速%", Value = 0.40, Unit = "%" }
},
},
[13230] = {
FittingType = "弹匣",
Quality = "高级",
WeaponType = "机枪",
Props = {
{ Type = "威力值", Value = 540, Unit = "" },
{ Type = "防御值", Value = 100, Unit = "" },
{ Type = "射速%", Value = 0.60, Unit = "%" }
},
},
[13240] = {
FittingType = "弹匣",
Quality = "超级",
WeaponType = "机枪",
Props = {
{ Type = "威力值", Value = 1620, Unit = "" },
{ Type = "防御值", Value = 300, Unit = "" },
{ Type = "射速%", Value = 0.80, Unit = "%" },
{ Type = "防御值加成%", Value = 0.50, Unit = "%" }
},
},
[13310] = {
FittingType = "弹匣",
Quality = "初级",
WeaponType = "冲锋枪",
Props = {
{ Type = "威力值", Value = 60, Unit = "" },
{ Type = "威力值", Value = 20, Unit = "" },
{ Type = "射速%", Value = 0.20, Unit = "%" }
},
},
[13320] = {
FittingType = "弹匣",
Quality = "中级",
WeaponType = "冲锋枪",
Props = {
{ Type = "威力值", Value = 180, Unit = "" },
{ Type = "威力值", Value = 60, Unit = "" },
{ Type = "射速%", Value = 0.40, Unit = "%" }
},
},
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{ Type = "附加伤害%", Value = 0.40, Unit = "%" },
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{ Type = "射击伤害%", Value = 0.65, Unit = "%" },
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{ Type = "击败金币", Value = 80, Unit = "" },
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WeaponType = "霰弹枪",
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{ Type = "受到伤害降低", Value = 810, Unit = "" },
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{ Type = "射击距离", Value = 40, Unit = "cm" }
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{ Type = "反弹伤害", Value = 90, Unit = "" },
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WeaponType = "冲锋枪",
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{ Type = "反弹伤害", Value = 270, Unit = "" },
{ Type = "射击距离", Value = 100, Unit = "cm" }
},
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WeaponType = "冲锋枪",
Props = {
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{ Type = "反弹伤害", Value = 810, Unit = "" },
{ Type = "射击距离", Value = 150, Unit = "cm" },
{ Type = "反弹伤害%", Value = 0.05, Unit = "%" }
},
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WeaponType = "射手步枪",
Props = {
{ Type = "威力值", Value = 60, Unit = "" },
{ Type = "生命值回复", Value = 50, Unit = "s" },
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WeaponType = "射手步枪",
Props = {
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{ Type = "生命值回复", Value = 80, Unit = "s" },
{ Type = "射击距离", Value = 70, Unit = "cm" }
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WeaponType = "射手步枪",
Props = {
{ Type = "威力值", Value = 540, Unit = "" },
{ Type = "生命值回复", Value = 150, Unit = "s" },
{ Type = "射击距离", Value = 100, Unit = "cm" }
},
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Quality = "超级",
WeaponType = "射手步枪",
Props = {
{ Type = "威力值", Value = 1620, Unit = "" },
{ Type = "生命值回复", Value = 150, Unit = "s" },
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Props = {
{ Type = "威力值", Value = 60, Unit = "" },
{ Type = "能量值回复", Value = 5, Unit = "s" },
{ Type = "射击距离", Value = 40, Unit = "cm" }
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Quality = "中级",
WeaponType = "突击步枪",
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{ Type = "能量值回复", Value = 8, Unit = "s" },
{ Type = "射击距离", Value = 70, Unit = "cm" }
},
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Quality = "高级",
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{ Type = "威力值", Value = 540, Unit = "" },
{ Type = "能量值回复", Value = 15, Unit = "s" },
{ Type = "射击距离", Value = 100, Unit = "cm" }
},
},
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WeaponType = "突击步枪",
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{ Type = "能量值回复", Value = 15, Unit = "s" },
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WeaponType = "狙击枪",
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{ Type = "射击距离", Value = 40, Unit = "cm" },
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WeaponType = "狙击枪",
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{ Type = "威力值", Value = 180, Unit = "" },
{ Type = "射击距离", Value = 70, Unit = "cm" },
{ Type = "每10秒获得自身最大生命值", Value = 0.10, Unit = "%的护盾" },
},
},
[15630] = {
FittingType = "瞄准镜",
Quality = "高级",
WeaponType = "狙击枪",
Props = {
{ Type = "威力值", Value = 540, Unit = "" },
{ Type = "射击距离", Value = 100, Unit = "cm" },
{ Type = "每10秒获得自身最大生命值", Value = 0.15, Unit = "%的护盾" },
},
},
[15640] = {
FittingType = "瞄准镜",
Quality = "超级",
WeaponType = "狙击枪",
Props = {
{ Type = "威力值", Value = 1620, Unit = "" },
{ Type = "射击距离", Value = 150, Unit = "cm" },
{ Type = "每10秒获得自身最大生命值", Value = 0.25, Unit = "%的护盾" },
{ Type = "每1%的射击伤害%加成会提高3%的暴击伤害%", Value = 1, Unit = "Special" }
},
},
}
DropItemMap.SkillItemMap = {
[20100] = {
SkillName = "回复",
SkillSelectType = "自带",
ColdDown = 20,
Cost = 0,
Desc = "立即回复40%已损生命值和能量值"
},
[20200] = {
SkillName = "冲刺",
SkillSelectType = "开局选择,天赋技能",
ColdDown = 5,
Cost = 10,
Desc = "向前冲刺400码"
},
[20300] = {
SkillName = "怒意",
SkillSelectType = "开局选择,天赋技能",
ColdDown = 50,
Cost = 20,
Desc = "使用期间造成伤害提升100%不过受到伤害提升20%持续8秒"
},
[20400] = {
SkillName = "影击",
SkillSelectType = "开局选择,天赋技能",
ColdDown = 50,
Cost = 20,
Desc = "移动速度提升50%并且闪避率提升50%持续8秒"
},
[20500] = {
SkillName = "瞬击",
SkillSelectType = "开局选择,天赋技能",
ColdDown = 25,
Cost = 20,
Desc = "立即对周围300码的所有敌人造成自身最大生命值10%的真实伤害"
},
[20600] = {
SkillName = "眩晕",
SkillSelectType = "开局选择,天赋技能",
ColdDown = 30,
Cost = 20,
Desc = "眩晕周围300码所有敌人持续3秒"
},
[20700] = {
SkillName = "虚弱",
SkillSelectType = "开局选择,天赋技能",
ColdDown = 45,
Cost = 20,
Desc = "使周围300码的所有敌人受到伤害提升30%持续8秒"
},
[20800] = {
SkillName = "穿透",
SkillSelectType = "开局选择,天赋技能",
ColdDown = 50,
Cost = 20,
Desc = "开启期间造成伤害均为真实伤害持续8秒"
},
[20910] = {
SkillName = "反击",
Quality = "初级",
SkillSelectType = "选完角色后选择",
ColdDown = 0,
Cost = 0,
Desc = "受到伤害时有【10%】概率对附近300码所有敌方单位造成【200+自身最大生命值*5%】伤害"
},
[20920] = {
SkillName = "反击",
Quality = "中级",
SkillSelectType = "选完角色后选择",
ColdDown = 0,
Cost = 0,
Desc = "受到伤害时有【12%】概率对附近300码所有敌方单位造成【200+自身最大生命值*8%】伤害"
},
[20930] = {
SkillName = "反击",
Quality = "高级",
SkillSelectType = "选完角色后选择",
ColdDown = 0,
Cost = 0,
Desc = "受到伤害时有【15%】概率对附近300码所有敌方单位造成【200+自身最大生命值*12%】伤害"
},
[20940] = {
SkillName = "反击",
Quality = "超级",
SkillSelectType = "选完角色后选择",
ColdDown = 0,
Cost = 0,
Desc = "受到伤害时有【20%】概率对附近300码所有敌方单位造成【200+自身最大生命值*18%】伤害"
},
[21010] = {
SkillName = "电击",
Quality = "初级",
SkillSelectType = "选完角色后选择",
ColdDown = 0,
Cost = 0,
Desc = "射击时有【10%】概率对周围随机目标造成【200+威力值*200%】的伤害最多5个目标"
},
[21020] = {
SkillName = "电击",
Quality = "中级",
SkillSelectType = "选完角色后选择",
ColdDown = 0,
Cost = 0,
Desc = "射击时有【12%】概率对周围随机目标造成【200+威力值*320%】的伤害最多5个目标"
},
[21030] = {
SkillName = "电击",
Quality = "高级",
SkillSelectType = "选完角色后选择",
ColdDown = 0,
Cost = 0,
Desc = "射击时有【15%】概率对周围随机目标造成【200+威力值*480%】的伤害最多5个目标"
},
[21040] = {
SkillName = "电击",
Quality = "超级",
SkillSelectType = "选完角色后选择",
ColdDown = 0,
Cost = 0,
Desc = "射击时有【20%】概率对周围随机目标造成【200+威力值*720%】的伤害最多5个目标"
},
[21110] = {
SkillName = "星落",
Quality = "初级",
SkillSelectType = "选完角色后选择",
ColdDown = 0,
Cost = 0,
Desc = "每秒降下星火对周围随机敌人造成【240+威力值*180%】的伤害最多【5】个目标每个敌人2秒内最多受到1次该技能伤害"
},
[21120] = {
SkillName = "星落",
Quality = "中级",
SkillSelectType = "选完角色后选择",
ColdDown = 0,
Cost = 0,
Desc = "每秒降下星火对周围随机敌人造成【240+威力值*300%】的伤害最多【6】个目标每个敌人2秒内最多受到1次该技能伤害"
},
[21130] = {
SkillName = "星落",
Quality = "高级",
SkillSelectType = "选完角色后选择",
ColdDown = 0,
Cost = 0,
Desc = "每秒降下星火对周围随机敌人造成【240+威力值*450%】的伤害最多【7】个目标每个敌人2秒内最多受到1次该技能伤害"
},
[21140] = {
SkillName = "星落",
Quality = "超级",
SkillSelectType = "选完角色后选择",
ColdDown = 0,
Cost = 0,
Desc = "每秒降下星火对周围随机敌人造成【240+威力值*680%】的伤害最多【10】个目标每个敌人2秒内最多受到1次该技能伤害"
},
[21210] = {
SkillName = "射线",
Quality = "初级",
SkillSelectType = "选完角色后选择",
ColdDown = 0,
Cost = 0,
Desc = "每次射击朝前方发射3条间隔30°的射线对直线上的敌人造成【100+威力值*150%】的伤害射线长度为1000码"
},
[21220] = {
SkillName = "射线",
Quality = "中级",
SkillSelectType = "选完角色后选择",
ColdDown = 0,
Cost = 0,
Desc = "每次射击朝前方发射3条间隔30°的射线对直线上的敌人造成【100+威力值*220%】的伤害射线长度为1000码"
},
[21230] = {
SkillName = "射线",
Quality = "高级",
SkillSelectType = "选完角色后选择",
ColdDown = 0,
Cost = 0,
Desc = "每次射击朝前方发射3条间隔30°的射线对直线上的敌人造成【100+威力值*360%】的伤害射线长度为1000码"
},
[21240] = {
SkillName = "射线",
Quality = "超级",
SkillSelectType = "选完角色后选择",
ColdDown = 0,
Cost = 0,
Desc = "每次射击朝前方发射3条间隔30°的射线对直线上的敌人造成【100+威力值*520%】的伤害射线长度为1000码"
},
[21310] = {
SkillName = "裂击",
Quality = "初级",
SkillSelectType = "选完角色后选择",
ColdDown = 0,
Cost = 0,
Desc = "每次射击会额外对【1】个目标造成本次伤害的60%"
},
[21320] = {
SkillName = "裂击",
Quality = "中级",
SkillSelectType = "选完角色后选择",
ColdDown = 0,
Cost = 0,
Desc = "每次射击会额外对【2】个目标造成本次伤害的70%"
},
[21330] = {
SkillName = "裂击",
Quality = "高级",
SkillSelectType = "选完角色后选择",
ColdDown = 0,
Cost = 0,
Desc = "每次射击会额外对【3】个目标造成本次伤害的80%"
},
[21340] = {
SkillName = "裂击",
Quality = "超级",
SkillSelectType = "选完角色后选择",
ColdDown = 0,
Cost = 0,
Desc = "每次射击会额外对【4】个目标造成本次伤害的100%"
},
[21410] = {
SkillName = "弱点",
Quality = "初级",
SkillSelectType = "选完角色后选择",
ColdDown = 0,
Cost = 0,
Desc = "每次射击会使敌人受到伤害提升3%持续5秒可无限叠加"
},
[21420] = {
SkillName = "弱点",
Quality = "中级",
SkillSelectType = "选完角色后选择",
ColdDown = 0,
Cost = 0,
Desc = "每次射击会使敌人受到伤害提升3%持续5秒可无限叠加"
},
[21430] = {
SkillName = "弱点",
Quality = "高级",
SkillSelectType = "选完角色后选择",
ColdDown = 0,
Cost = 0,
Desc = "每次射击会使敌人受到伤害提升3%持续5秒可无限叠加"
},
[21440] = {
SkillName = "弱点",
Quality = "超级",
SkillSelectType = "选完角色后选择",
ColdDown = 0,
Cost = 0,
Desc = "每次射击会使敌人受到伤害提升3%持续5秒可无限叠加"
},
[21510] = {
SkillName = "碎甲",
Quality = "初级",
SkillSelectType = "选完角色后选择",
ColdDown = 0,
Cost = 0,
Desc = "每次射击会降低敌人2点防御值持续5秒可无限叠加"
},
[21520] = {
SkillName = "碎甲",
Quality = "中级",
SkillSelectType = "选完角色后选择",
ColdDown = 0,
Cost = 0,
Desc = "每次射击会降低敌人2点防御值持续5秒可无限叠加"
},
[21530] = {
SkillName = "碎甲",
Quality = "高级",
SkillSelectType = "选完角色后选择",
ColdDown = 0,
Cost = 0,
Desc = "每次射击会降低敌人2点防御值持续5秒可无限叠加"
},
[21540] = {
SkillName = "碎甲",
Quality = "超级",
SkillSelectType = "选完角色后选择",
ColdDown = 0,
Cost = 0,
Desc = "每次射击会降低敌人2点防御值持续5秒可无限叠加"
},
[21610] = {
SkillName = "瞬打",
Quality = "初级",
SkillSelectType = "选完角色后选择",
ColdDown = 35,
Cost = 40,
Desc = "对敌人造成致命一击立即造成【400+威力值*600%】的伤害"
},
[21620] = {
SkillName = "瞬打",
Quality = "中级",
SkillSelectType = "选完角色后选择",
ColdDown = 35,
Cost = 40,
Desc = "对敌人造成致命一击立即造成【400+威力值*800%】的伤害"
},
[21630] = {
SkillName = "瞬打",
Quality = "高级",
SkillSelectType = "选完角色后选择",
ColdDown = 35,
Cost = 40,
Desc = "对敌人造成致命一击立即造成【400+威力值*1000%】的伤害"
},
[21640] = {
SkillName = "瞬打",
Quality = "超级",
SkillSelectType = "选完角色后选择",
ColdDown = 35,
Cost = 40,
Desc = "对敌人造成致命一击立即造成【400+威力值*1500%】的伤害"
},
[21710] = {
SkillName = "嘶吼",
Quality = "初级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "痛苦嘶叫对周围400码范围所有敌人造成【200+威力值*250%】的伤害"
},
[21720] = {
SkillName = "嘶吼",
Quality = "中级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "痛苦嘶叫对周围400码范围所有敌人造成【200+威力值*320%】的伤害"
},
[21730] = {
SkillName = "嘶吼",
Quality = "高级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "痛苦嘶叫对周围400码范围所有敌人造成【200+威力值*420%】的伤害"
},
[21740] = {
SkillName = "嘶吼",
Quality = "超级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "痛苦嘶叫对周围400码范围所有敌人造成【200+威力值*550%】的伤害"
},
[21810] = {
SkillName = "光波",
Quality = "初级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "向正前方释放一道光波对直线上的敌人造成【250+威力值*300%】的伤害"
},
[21820] = {
SkillName = "光波",
Quality = "中级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "向正前方释放一道光波对直线上的敌人造成【250+威力值*420%】的伤害"
},
[21830] = {
SkillName = "光波",
Quality = "高级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "向正前方释放一道光波对直线上的敌人造成【250+威力值*560%】的伤害"
},
[21840] = {
SkillName = "光波",
Quality = "超级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "向正前方释放一道光波对直线上的敌人造成【250+威力值*760%】的伤害"
},
[21910] = {
SkillName = "冰霜",
Quality = "初级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "最近的怪物脚下释放400码范围的冰霜区域内所有敌人受到【100+威力值*200%】的伤害移动速度降低20%持续3秒"
},
[21920] = {
SkillName = "冰霜",
Quality = "中级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "最近的怪物脚下释放400码范围的冰霜区域内所有敌人受到【100+威力值*300%】的伤害移动速度降低30%持续3秒"
},
[21930] = {
SkillName = "冰霜",
Quality = "高级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "最近的怪物脚下释放400码范围的冰霜区域内所有敌人受到【100+威力值*400%】的伤害移动速度降低40%持续3秒"
},
[21940] = {
SkillName = "冰霜",
Quality = "超级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "最近的怪物脚下释放400码范围的冰霜区域内所有敌人受到【100+威力值*500%】的伤害移动速度降低50%持续3秒"
},
[22010] = {
SkillName = "滩涂",
Quality = "初级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "最近的怪物脚下释放300码范围的滩涂区域内所有敌人每秒受到【120+威力值*120%】的伤害防御值降低5%持续3秒"
},
[22020] = {
SkillName = "滩涂",
Quality = "中级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "最近的怪物脚下释放300码范围的滩涂区域内所有敌人每秒受到【120+威力值*180%】的伤害防御值降低10%持续3秒"
},
[22030] = {
SkillName = "滩涂",
Quality = "高级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "最近的怪物脚下释放300码范围的滩涂区域内所有敌人每秒受到【120+威力值*240%】的伤害防御值降低15%持续3秒"
},
[22040] = {
SkillName = "滩涂",
Quality = "超级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "最近的怪物脚下释放300码范围的滩涂区域内所有敌人每秒受到【120+威力值*300%】的伤害防御值降低25%持续3秒"
},
[22110] = {
SkillName = "穿刺",
Quality = "初级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "释放穿刺对直接上的敌人造成【150+威力值*150%】的伤害并眩晕2秒"
},
[22120] = {
SkillName = "穿刺",
Quality = "中级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "释放穿刺对直接上的敌人造成【150+威力值*250%】的伤害并眩晕2.2秒"
},
[22130] = {
SkillName = "穿刺",
Quality = "高级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "释放穿刺对直接上的敌人造成【150+威力值*350%】的伤害并眩晕2.5秒"
},
[22140] = {
SkillName = "穿刺",
Quality = "超级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "释放穿刺对直接上的敌人造成【150+威力值*500%】的伤害并眩晕3秒"
},
[22210] = {
SkillName = "封印",
Quality = "初级",
SkillSelectType = "选完角色后选择",
ColdDown = 18,
Cost = 40,
Desc = "最近的怪物脚下释放300码范围的封印区域内所有敌人受到【120+威力值*200%】的伤害1.5秒内无法动弹"
},
[22220] = {
SkillName = "封印",
Quality = "中级",
SkillSelectType = "选完角色后选择",
ColdDown = 18,
Cost = 40,
Desc = "最近的怪物脚下释放300码范围的封印区域内所有敌人受到【120+威力值*260%】的伤害1.8秒内无法动弹"
},
[22230] = {
SkillName = "封印",
Quality = "高级",
SkillSelectType = "选完角色后选择",
ColdDown = 18,
Cost = 40,
Desc = "最近的怪物脚下释放300码范围的封印区域内所有敌人受到【120+威力值*320%】的伤害2.1秒内无法动弹"
},
[22240] = {
SkillName = "封印",
Quality = "超级",
SkillSelectType = "选完角色后选择",
ColdDown = 18,
Cost = 40,
Desc = "最近的怪物脚下释放300码范围的封印区域内所有敌人受到【120+威力值*400%】的伤害2.5秒内无法动弹"
},
[22310] = {
SkillName = "摄灵",
Quality = "初级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "对周围400码内敌人造成【180+威力值150%】的伤害,并回复造成伤害对应的生命值"
},
[22320] = {
SkillName = "摄灵",
Quality = "中级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "对周围400码内敌人造成【180+威力值250%】的伤害,并回复造成伤害对应的生命值"
},
[22330] = {
SkillName = "摄灵",
Quality = "高级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "对周围400码内敌人造成【180+威力值350%】的伤害,并回复造成伤害对应的生命值"
},
[22340] = {
SkillName = "摄灵",
Quality = "超级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "对周围400码内敌人造成【180+威力值450%】的伤害,并回复造成伤害对应的生命值"
},
[22410] = {
SkillName = "践踏",
Quality = "初级",
SkillSelectType = "选完角色后选择",
ColdDown = 15,
Cost = 40,
Desc = "猛踩地面对周围300码范围的敌人造成【180+威力值*150%】的伤害并眩晕1秒"
},
[22420] = {
SkillName = "践踏",
Quality = "中级",
SkillSelectType = "选完角色后选择",
ColdDown = 15,
Cost = 40,
Desc = "猛踩地面对周围300码范围的敌人造成【180+威力值*200%】的伤害并眩晕1.2秒"
},
[22430] = {
SkillName = "践踏",
Quality = "高级",
SkillSelectType = "选完角色后选择",
ColdDown = 15,
Cost = 40,
Desc = "猛踩地面对周围300码范围的敌人造成【180+威力值*250%】的伤害并眩晕1.4秒"
},
[22440] = {
SkillName = "践踏",
Quality = "超级",
SkillSelectType = "选完角色后选择",
ColdDown = 15,
Cost = 40,
Desc = "猛踩地面对周围300码范围的敌人造成【180+威力值*300%】的伤害并眩晕2秒"
},
[22510] = {
SkillName = "跺击",
Quality = "初级",
SkillSelectType = "选完角色后选择",
ColdDown = 25,
Cost = 40,
Desc = "跺击地面对周围500码范围内敌人造成【100+威力值*180%】的伤害并降低其50%移动速度持续5秒"
},
[22520] = {
SkillName = "跺击",
Quality = "中级",
SkillSelectType = "选完角色后选择",
ColdDown = 25,
Cost = 40,
Desc = "跺击地面对周围500码范围内敌人造成【100+威力值*220%】的伤害并降低其50%移动速度持续5秒"
},
[22530] = {
SkillName = "跺击",
Quality = "高级",
SkillSelectType = "选完角色后选择",
ColdDown = 25,
Cost = 40,
Desc = "跺击地面对周围500码范围内敌人造成【100+威力值*280%】的伤害并降低其50%移动速度持续5秒"
},
[22540] = {
SkillName = "跺击",
Quality = "超级",
SkillSelectType = "选完角色后选择",
ColdDown = 25,
Cost = 40,
Desc = "跺击地面对周围500码范围内敌人造成【100+威力值*350%】的伤害并降低其50%移动速度持续5秒"
},
[22610] = {
SkillName = "罡风",
Quality = "初级",
SkillSelectType = "选完角色后选择",
ColdDown = 30,
Cost = 40,
Desc = "转动自身的身体形成罡风每秒对周围300码范围的敌人造成【80+威力值*15%】的伤害自身移动速度提升50%持续5秒"
},
[22620] = {
SkillName = "罡风",
Quality = "中级",
SkillSelectType = "选完角色后选择",
ColdDown = 30,
Cost = 40,
Desc = "转动自身的身体形成罡风每秒对周围300码范围的敌人造成【80+威力值*22%】的伤害自身移动速度提升50%持续5秒"
},
[22630] = {
SkillName = "罡风",
Quality = "高级",
SkillSelectType = "选完角色后选择",
ColdDown = 30,
Cost = 40,
Desc = "转动自身的身体形成罡风每秒对周围300码范围的敌人造成【80+威力值*30%】的伤害自身移动速度提升50%持续7秒"
},
[22640] = {
SkillName = "罡风",
Quality = "超级",
SkillSelectType = "选完角色后选择",
ColdDown = 30,
Cost = 40,
Desc = "转动自身的身体形成罡风每秒对周围300码范围的敌人造成【80+威力值*40%】的伤害自身移动速度提升50%持续8秒"
},
[22710] = {
SkillName = "火域",
Quality = "初级",
SkillSelectType = "选完角色后选择",
ColdDown = 22,
Cost = 40,
Desc = "向前方喷射一道400码范围扇形的火焰并残留一个持续3秒的火域对敌人造成【140+威力值*150%】的伤害处于火域中的敌人每秒会受到200点伤害"
},
[22720] = {
SkillName = "火域",
Quality = "中级",
SkillSelectType = "选完角色后选择",
ColdDown = 22,
Cost = 40,
Desc = "向前方喷射一道400码范围扇形的火焰并残留一个持续3秒的火域对敌人造成【140+威力值*220%】的伤害处于火域中的敌人每秒会受到400点伤害"
},
[22730] = {
SkillName = "火域",
Quality = "高级",
SkillSelectType = "选完角色后选择",
ColdDown = 22,
Cost = 40,
Desc = "向前方喷射一道400码范围扇形的火焰并残留一个持续3秒的火域对敌人造成【140+威力值*320%】的伤害处于火域中的敌人每秒会受到600点伤害"
},
[22740] = {
SkillName = "火域",
Quality = "超级",
SkillSelectType = "选完角色后选择",
ColdDown = 22,
Cost = 40,
Desc = "向前方喷射一道400码范围扇形的火焰并残留一个持续3秒的火域对敌人造成【140+威力值*450%】的伤害处于火域中的敌人每秒会受到800点伤害"
},
[22810] = {
SkillName = "喷涌",
Quality = "初级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "每秒向周身随机角度喷射一道宽200码长800码的水波对命中敌人造成【攻击力*100%】的伤害并使其3秒内防御降低10%水波持续3秒"
},
[22820] = {
SkillName = "喷涌",
Quality = "中级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "每秒向周身随机角度喷射一道宽200码长800码的水波对命中敌人造成【攻击力*120%】的伤害并使其3秒内防御降低15%水波持续3秒"
},
[22830] = {
SkillName = "喷涌",
Quality = "高级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "每秒向周身随机角度喷射一道宽200码长800码的水波对命中敌人造成【攻击力*150%】的伤害并使其3秒内防御降低20%水波持续3秒"
},
[22840] = {
SkillName = "喷涌",
Quality = "超级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "每秒向周身随机角度喷射一道宽200码长800码的水波对命中敌人造成【攻击力*200%】的伤害并使其3秒内防御降低30%水波持续3秒"
},
[22910] = {
SkillName = "撕裂",
Quality = "初级",
SkillSelectType = "选完角色后选择",
ColdDown = 30,
Cost = 40,
Desc = "撕裂最近的敌人每秒受到【100+威力值*200%】的伤害并使其受到伤害提升30%持续5秒"
},
[22920] = {
SkillName = "撕裂",
Quality = "中级",
SkillSelectType = "选完角色后选择",
ColdDown = 30,
Cost = 40,
Desc = "撕裂最近的敌人每秒受到【100+威力值*250%】的伤害并使其受到伤害提升30%持续5秒"
},
[22930] = {
SkillName = "撕裂",
Quality = "高级",
SkillSelectType = "选完角色后选择",
ColdDown = 30,
Cost = 40,
Desc = "撕裂最近的敌人每秒受到【100+威力值*320%】的伤害并使其受到伤害提升30%持续5秒"
},
[22940] = {
SkillName = "撕裂",
Quality = "超级",
SkillSelectType = "选完角色后选择",
ColdDown = 30,
Cost = 40,
Desc = "撕裂最近的敌人每秒受到【100+威力值*400%】的伤害并使其受到伤害提升30%持续5秒"
},
[23010] = {
SkillName = "棒击",
Quality = "初级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "向正前方释放棒击大地,对一条直线上的敌人敌人造成【威力值*500%】的暴击伤害并眩晕1秒直线长度1000码"
},
[23020] = {
SkillName = "棒击",
Quality = "中级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "向正前方释放棒击大地,对一条直线上的敌人敌人造成【威力值*700%】的暴击伤害并眩晕1秒直线长度1000码"
},
[23030] = {
SkillName = "棒击",
Quality = "高级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "向正前方释放棒击大地,对一条直线上的敌人敌人造成【威力值*900%】的暴击伤害并眩晕1秒直线长度1000码"
},
[23040] = {
SkillName = "棒击",
Quality = "超级",
SkillSelectType = "选完角色后选择",
ColdDown = 20,
Cost = 40,
Desc = "向正前方释放棒击大地,对一条直线上的敌人敌人造成【威力值*1200%】的暴击伤害并眩晕1秒直线长度1000码"
},
[23110] = {
SkillName = "穿梭",
Quality = "初级",
SkillSelectType = "选完角色后选择",
ColdDown = 35,
Cost = 40,
Desc = "快速射击周围400码的敌人【6】次每次造成【150+威力值*60%】的伤害"
},
[23120] = {
SkillName = "穿梭",
Quality = "中级",
SkillSelectType = "选完角色后选择",
ColdDown = 35,
Cost = 40,
Desc = "快速射击周围400码的敌人【7】次每次造成【150+威力值*90%】的伤害"
},
[23130] = {
SkillName = "穿梭",
Quality = "高级",
SkillSelectType = "选完角色后选择",
ColdDown = 35,
Cost = 40,
Desc = "快速射击周围400码的敌人【8】次每次造成【150+威力值*120%】的伤害"
},
[23140] = {
SkillName = "穿梭",
Quality = "超级",
SkillSelectType = "选完角色后选择",
ColdDown = 35,
Cost = 40,
Desc = "快速射击周围400码的敌人【10】次每次造成【150+威力值*150%】的伤害"
},
[23210] = {
SkillName = "轰炸",
Quality = "初级",
SkillSelectType = "选完角色后选择",
ColdDown = 35,
Cost = 40,
Desc = "每隔0.5秒轰炸周围400码8个敌人每次造成【120+威力值*80%】的伤害持续5秒"
},
[23220] = {
SkillName = "轰炸",
Quality = "中级",
SkillSelectType = "选完角色后选择",
ColdDown = 35,
Cost = 40,
Desc = "每隔0.5秒轰炸周围400码8个敌人每次造成【120+威力值*110%】的伤害持续5秒"
},
[23230] = {
SkillName = "轰炸",
Quality = "高级",
SkillSelectType = "选完角色后选择",
ColdDown = 35,
Cost = 40,
Desc = "每隔0.5秒轰炸周围400码8个敌人每次造成【120+威力值*150%】的伤害持续5秒"
},
[23240] = {
SkillName = "轰炸",
Quality = "超级",
SkillSelectType = "选完角色后选择",
ColdDown = 35,
Cost = 40,
Desc = "每隔0.5秒轰炸周围400码8个敌人每次造成【120+威力值*200%】的伤害持续5秒"
}
}
-- 武器的一些属性,都从这里面进行读取
DropItemMap.WeaponTable = {
[EWeaponClassType.WT_Pistol] = {
ChineseName = "手枪",
EnglishName = "R1895",
Desc = "基础生长",
Prop = "射速%+30%,击败威力值+0.5",
Props = {
{ Type = "射速%", Value = 0.3 },
{ Type = "击败威力值", Value = 2 },
},
PlusProps = {}, --成长属性
Sign = '',
},
[EWeaponClassType.WT_ShotGun] = {
ChineseName = "霰弹枪",
EnglishName = "S12K",
Desc = "影子猎手",
Text = "克制分身",
Prop = "对分身造成的伤害提升400%",
PlusProps = {
{ Type = "射速%", Value = 0.3 },
{ Type = "射速%", Value = 0.45 },
{ Type = "射速%", Value = 0.7 },
{ Type = "射速%", Value = 1 }
},
Sign = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/weapon_Icon/Textures/Icon_UGC_weapon_01.Icon_UGC_weapon_01'),
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/UITexture/weaponUI/Frames/White/T_S12K.T_S12K'),
},
[EWeaponClassType.WT_MachineGun] = {
ChineseName = "机枪",
EnglishName = "M249",
Desc = "护盾克星",
Text = "无视护盾",
Prop = "造成伤害时,无视敌人护盾",
PlusProps = {
{ Type = "防御穿透%", Value = 0.1 },
{ Type = "防御穿透%", Value = 0.2 },
{ Type = "防御穿透%", Value = 0.3 },
{ Type = "防御穿透%", Value = 0.5 }
},
Sign = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/weapon_Icon/Textures/Icon_UGC_weapon_03.Icon_UGC_weapon_03'),
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/UITexture/weaponUI/Frames/White/T_M249.T_M249'),
},
[EWeaponClassType.WT_SubmachineGun] = {
ChineseName = "冲锋枪",
EnglishName = "UZI",
Desc = "天神下凡",
Text = "免疫控制",
Prop = "免疫控制",
PlusProps = {
{ Type = "威力值%", Value = 0.2 },
{ Type = "威力值%", Value = 0.4 },
{ Type = "威力值%", Value = 0.65 },
{ Type = "威力值%", Value = 1 }
},
Sign = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/weapon_Icon/Textures/Icon_UGC_weapon_06.Icon_UGC_weapon_06'),
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/UITexture/weaponUI/Frames/White/T_UZI.T_UZI'),
},
[EWeaponClassType.WT_ShooterRifle] = { -- 只有这个是直接的值
ChineseName = "射手步枪",
EnglishName = "SKS",
Desc = "残废断筋",
Text = "超级减速",
Prop = "对BOSS造成伤害时降低敌人70%移动速度",
PlusProps = {
{ Type = "射击距离", Value = 60 },
{ Type = "射击距离", Value = 100 },
{ Type = "射击距离", Value = 150 },
{ Type = "射击距离", Value = 200 }
},
Sign = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/weapon_Icon/Textures/Icon_UGC_weapon_02.Icon_UGC_weapon_02'),
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/UITexture/weaponUI/Frames/White/T_SKS.T_SKS'),
},
[EWeaponClassType.WT_AssaultRifle] = {
ChineseName = "突击步枪",
EnglishName = "AKM",
Desc = "抑制回复",
Text = "抑制回复",
Prop = "对BOSS造成伤害时敌人回血效果降低100%",
PlusProps = {
{ Type = "射击伤害%", Value = 0.2 },
{ Type = "射击伤害%", Value = 0.4 },
{ Type = "射击伤害%", Value = 0.65 },
{ Type = "射击伤害%", Value = 1 }
},
Sign = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/weapon_Icon/Textures/Icon_UGC_weapon_04.Icon_UGC_weapon_04'),
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/UITexture/weaponUI/Frames/White/T_AKM.T_AKM'),
},
[EWeaponClassType.WT_Sniper] = {
ChineseName = "狙击枪",
EnglishName = "AWM",
Desc = "伤害灌体",
Text = "无视防御",
Prop = "对BOSS造成伤害时直接移除敌人的防御加成",
PlusProps = {
{ Type = "暴击伤害%", Value = 0.3 },
{ Type = "暴击伤害%", Value = 0.6 },
{ Type = "暴击伤害%", Value = 1 },
{ Type = "暴击伤害%", Value = 1.5 }
},
Sign = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/weapon_Icon/Textures/Icon_UGC_weapon_05.Icon_UGC_weapon_05'),
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/UITexture/weaponUI/Frames/White/T_AWM.T_AWM'),
},
}
-- 这里面是存放着词条数据的执行方法
-- 存放数据:
---
---[PlayerKey] = {
--- [id] = {
--- Times = 0,
--- LastTime = ServerTime,
--- }
---}
---
DropItemMap.SpecialFittingProperties = {
[12140] = {
{
Desc = '击败敌人提升50点威力值持续5秒可叠加25次',
Condition = '击败', -- 使用 Condition 进行类型区分
Benefit = {
Type = "威力值", Value = 50, Unit = "",
},
Times = 50, -- 当 == -1 的时候表示每秒执行
ContinueTime = 5, -- 持续时间内没有续上的话,那就消失掉所有
}
},
[12240] = {
{
Desc = '击败敌人提升2%威力值加成%持续5秒可叠加50次',
Condition = '击败',
Benefit = {
Type = "威力值加成%", Value = 0.02, Unit = "%",
},
Times = 50, -- 当 == -1 的时候表示每秒执行
ContinueTime = 5, -- 持续时间内没有续上的话,那就消失掉所有
},
},
[12340] = {
{
Desc = '击败敌人提升2%威力值加成%持续5秒可叠加50次',
Condition = '击败',
Benefit = {
Type = "生命值", Value = 250, Unit = "",
},
Times = 50, -- 当 == -1 的时候表示每秒执行
ContinueTime = 5, -- 持续时间内没有续上的话,那就消失掉所有
},
},
[14640] = {
{
Desc = '击败敌人提升2%生命值加成%持续10秒可叠加50次',
Condition = '击败',
Benefit = {
Type = "生命值加成%", Value = 0.02, Unit = "%",
},
Times = 50, -- 当 == -1 的时候表示每秒执行
ContinueTime = 5, -- 持续时间内没有续上的话,那就消失掉所有
}
},
[12640] = {
{
Desc = '每次射击提升20点威力值持续5秒可叠加50次',
Condition = '持续时间射击', -- 表示射击必能执行的操作
Benefit = {
Type = "射击威力值", Value = 20, Unit = "",
},
Times = 50, -- 叠加次数
CoolDown = 0, -- 冷却时间
ContinueTime = 5, -- 持续时间内没有续上的话,那就消失掉所有
},
},
[12440] = {
{
Desc = '每秒提升0.05%防御值加成%',
Condition = '每秒',
Benefit = {
Type = "防御值加成%", Value = 0.0005, Unit = "%",
},
Times = math.maxinteger, -- 当 == -1 的时候表示每秒执行
CoolDown = 0, -- 冷却时间
ContinueTime = -1, -- 持续时间内没有续上的话,那就消失掉所有
},
},
[12540] = {
{
Desc = '每秒提升0.05%生命值加成%',
Condition = '每秒',
Benefit = {
Type = "生命值加成%", Value = 0.0005, Unit = "%",
},
Times = math.maxinteger, -- 当 == -1 的时候表示每秒执行
CoolDown = 0, -- 冷却时间
ContinueTime = -1, -- 持续时间内没有续上的话,那就消失掉所有
},
},
[11140] = {
{
Desc = '每射击5次下次射击必定暴击',
Condition = '射击%',
Benefit = {
Type = '科技点', Value = 150, Unit = ''
},
Probability = 20,
CoolDown = 0, -- 获得之后的冷却
Times = 5 + 1,
},
},
[11240] = {
{
Desc = '射击有10%的概率进入极速状态该状态下射速提升100%持续5s',
Condition = '射击%',
Benefit = {
Type = '射速%', Value = 1, Unit = ''
},
Probability = 10,
CoolDown = 5, -- 获得之后的冷却
}
},
[11340] = {
{
Desc = '每隔10秒进入嗜血状态该状态下汲取%达到100%持续2秒',
Condition = '周期',
}
},
[11440] = {
{
Desc = '每次射击有25%概率造成2次伤害',
Condition = '射击%',
Benefit = {
Type = '射击伤害%', Value = 100, Unit = ''
},
Probability = 25,
CoolDown = 10, -- 获得之后的冷却
}
},
[13440] = {
{
Desc = '造成伤害提升1点防御穿透最高75点',
Condition = '射击',
Benefit = {
Type = '防御穿透', Value = 1, Unit = '',
},
Times = 75,
ContinueTime = 0,
}
},
[14140] = {
{
Desc = '射击有5%的概率获得150点科技点如成功获得科技点则进入10秒冷却期',
Condition = '射击%',
Benefit = {
Type = '科技点', Value = 150, Unit = ''
},
Probability = 5,
CoolDown = 10, -- 获得之后的冷却
Func = function(PlayerState)
PlayerState.KillPoint.Current = PlayerState.KillPoint.Current + 150
end
}
},
[14240] = {
{
Desc = '射击有5%概率使敌人防御值降低30%持续5秒',
Condition = '射击%',
Benefit = { Type = '敌人减速', Value = 0.3, Unit = '' },
Probability = 5,
CoolDown = 5, -- 获得之后的冷却
}
},
[14340] = {
{
Desc = '射击会造成5%威力值的射击伤害%',
Condition = '射击',
Benefit = {
Type = '射击伤害%', Value = 0.05, Unit = '%'
},
}
},
[14440] = {
{
Desc = '射击有5%的概率获得5000金币如成功获得金币则进入10秒冷却期',
Condition = '射击%',
Benefit = {
Type = '击败金币', Value = 5000, Unit = ''
},
Probability = 5,
CoolDown = 10, -- 获得之后的冷却
Func = function(PlayerState)
PlayerState.CoinPoint.Current = PlayerState.CoinPoint.Current + 5000
end
}
},
[14540] = {
{
Desc = '每1%的暴击伤害%加成会提高3%的射击伤害%',
Condition = '固定',
}
},
[15240] = {
{
Desc = '每秒对自身200码范围内敌人造成自身最大生命值*5%的伤害',
Condition = '每秒',
}
},
[15640] = {
{
Desc = "每1%的射击伤害%加成会提高3%的暴击伤害%",
Condition = '固定',
}
}
}
-- 去掉文本中的
function DropItemMap.ToText(InData)
local Text = ''
if InData.Unit == '' then
Text = InData.Type .. '+' .. tostring(InData.Value) .. InData.Unit
else
Text = string.gsub(InData.Type, '%%', '')
Text = Text .. '+' .. tostring(InData.Value * 100) .. InData.Unit
end
return Text
end