UGCProjects/InfFire/Script/gamemode/Action_PlayerLeave.lua

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local Action_PlayerLeave = {
PlayerKey = 0;
}
-- 触发器激活时将执行Action的Execute
function Action_PlayerLeave:Execute(...)
ugcprint(string.format("[Action_PlayerLeave] Start settlement %d", self.PlayerKey));
local TeamID = UGCPlayerStateSystem.GetTeamID(self.PlayerKey);
UGCPlayerStateSystem.SavePlayerArchiveData(AccountTable[self.PlayerKey].UID, ArchiveTable[self.PlayerKey]);
UGCEventSystem.SendEvent(EventTypes.AddPlayer, self.PlayerKey, TeamID, false);
UGCLogSystem.Log("[Action_PlayerLeave:Execute] 执行结束")
MiniGameManager:OnPlayerLeave(self.PlayerKey);
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UGCGameSystem.SendPlayerSettlement(self.PlayerKey);
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return true
end
--[[
-- 需要勾选Action的EnableTick才会执行Update
-- 触发器激活后将在每个tick执行Action的Update直到self.bEnableActionTick为false
function Action_PlayerLeave:Update(DeltaSeconds)
end
]]
return Action_PlayerLeave;