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2025-01-04 23:00:19 +08:00
TipConfig = TipConfig or {}
TipConfig.TipStyleType = {
Tip1 = 1;
Tip2 = 2;
Tip3 = 3;
Tip4 = 4;
Tip5 = 4;
Tip6 = 5;
TipLike = 100;
}
TipConfig.TipStylePath = {
[TipConfig.TipStyleType.Tip1] = UGCGameSystem.GetUGCResourcesFullPath('Asset/UI/Tip/WB_Tip.WB_Tip_C'),
[TipConfig.TipStyleType.Tip2] = UGCGameSystem.GetUGCResourcesFullPath('Asset/UI/Tip/WB_Tip_2.WB_Tip_2_C'),
[TipConfig.TipStyleType.Tip3] = UGCGameSystem.GetUGCResourcesFullPath('Asset/UI/Tip/WB_Tip_3.WB_Tip_3_C'),
[TipConfig.TipStyleType.Tip4] = UGCGameSystem.GetUGCResourcesFullPath('Asset/UI/Tip/WB_Tip_4.WB_Tip_4_C'),
[TipConfig.TipStyleType.Tip5] = UGCGameSystem.GetUGCResourcesFullPath('Asset/UI/Tip/WB_Tip_5.WB_Tip_5_C'),
[TipConfig.TipStyleType.Tip6] = UGCGameSystem.GetUGCResourcesFullPath('Asset/UI/Tip/WB_Tip_6.WB_Tip_6_C'),
[TipConfig.TipStyleType.TipLike] = UGCGameSystem.GetUGCResourcesFullPath('Asset/UI/Tip/WB_Tip_Like.WB_Tip_Like_C'),
}
TipConfig.TipType = {
GameWillStart = 1,
ImportCodeCallBack = 2;
AddScore = 3;
OneMinuteRemaining = 4,
IncrementSucceed = 5; -- 增量成功
UnlockSucceed = 6; -- 解锁成功
ConsumablesInsufficient = 7; -- 消耗品不足
PlaceFailure = 8; -- 放置失败
NeedUnlock = 9;
ExchangeSucceed = 10; -- 兑换成功
CollectionSuccessful = 11; -- 收藏成功
PlayerBreakthrough = 12; -- 玩家突破
PlayerLike = 100; -- 玩家点赞
}
TipConfig.TipInfo = {
[TipConfig.TipType.GameWillStart] = {
Text = "游戏即将开始",
Style = TipConfig.TipStyleType.Tip1,
},
[TipConfig.TipType.ImportCodeCallBack] = {
Text = function(DecodeCallBackType)
if DecodeCallBackType == PlacementModeConfig.EPlaceDecodeCallback.Succeed then
SoundSystem.PlaySound(SoundSystem.ESound.Btn)
return "导入成功"
else
SoundSystem.PlaySound(SoundSystem.ESound.Error)
return "代码错误 code:" .. tostring(DecodeCallBackType)
end
end,
Style = TipConfig.TipStyleType.Tip3,
},
[TipConfig.TipType.AddScore] = {
Text = function(AddScoreType)
-- 得分音效
PlacementModeConfig.AddScoreSound = {
[PlacementModeConfig.AddScoreType.KillAddScore] = SoundSystem.ESound.Kill3;
[PlacementModeConfig.AddScoreType.AssistAddScore] = SoundSystem.ESound.Kill;
[PlacementModeConfig.AddScoreType.DefendSucceedAddScore] = SoundSystem.ESound.PickUpBuff;
[PlacementModeConfig.AddScoreType.EnterDefenseLineAddScore] = SoundSystem.ESound.IsReady;
}
SoundSystem.PlaySound(PlacementModeConfig.AddScoreSound[AddScoreType])
return tostring(PlacementModeConfig.AddScoreName[AddScoreType]) .. " +" .. tostring(PlacementModeConfig.ScoreVal[AddScoreType])
end,
Style = TipConfig.TipStyleType.Tip5,
},
[TipConfig.TipType.OneMinuteRemaining] = {
Text = "游戏剩余1分钟",
Style = TipConfig.TipStyleType.Tip1,
},
[TipConfig.TipType.IncrementSucceed] = {
Text = "上限增加成功",
Style = TipConfig.TipStyleType.Tip5,
SoundInfo = { SoundType = SoundSystem.ESound.KillFX, DelayActive = 0.2}
},
[TipConfig.TipType.UnlockSucceed] = {
Text = "解锁成功",
Style = TipConfig.TipStyleType.Tip5,
SoundInfo = { SoundType = SoundSystem.ESound.KillFX, DelayActive = 0.2}
},
[TipConfig.TipType.ConsumablesInsufficient] = {
Text = function(UnlockType)
local ConsumablesName = PlacementModeConfig.UnlockName[UnlockType]
if ConsumablesName then
return ConsumablesName .. "不足"
else
return "消耗品不足"
end
end,
Style = TipConfig.TipStyleType.Tip3,
SoundInfo = { SoundType = SoundSystem.ESound.Error, DelayActive = 0.2}
},
[TipConfig.TipType.PlaceFailure] = {
Text = function(PlaceCallbackType)
local PlaceFailureName = PlacementModeConfig.PlaceCallbackName[PlaceCallbackType]
if PlaceFailureName then
return PlaceFailureName
else
return "放置失败"
end
end,
Style = TipConfig.TipStyleType.Tip3,
SoundInfo = { SoundType = SoundSystem.ESound.Error, DelayActive = 0.2}
},
[TipConfig.TipType.NeedUnlock] = {
Text = "请先解锁",
Style = TipConfig.TipStyleType.Tip3,
SoundInfo = { SoundType = SoundSystem.ESound.Error, DelayActive = 0.2}
},
[TipConfig.TipType.ExchangeSucceed] = {
Text = "兑换成功",
Style = TipConfig.TipStyleType.Tip5,
SoundInfo = { SoundType = SoundSystem.ESound.KillFX, DelayActive = 0.2}
},
[TipConfig.TipType.CollectionSuccessful] = {
Text = "收藏成功",
Style = TipConfig.TipStyleType.Tip3,
-- SoundInfo = { SoundType = SoundSystem.ESound.KillFX, DelayActive = 0.2}
},
[TipConfig.TipType.PlayerBreakthrough] = {
Text = function(PlayerKey)
return tostring(UGCGameSystem.GameState:GetPlayerNameByPlayerKey(PlayerKey)) .. "成功突破"
end,
Style = TipConfig.TipStyleType.Tip6,
-- SoundInfo = { SoundType = SoundSystem.ESound.KillFX, DelayActive = 0.2}
},
[TipConfig.TipType.PlayerLike] = {
Text = "",
Style = TipConfig.TipStyleType.TipLike,
},
}
-- TipConfig.TipStyleType = UUserWidget
TipConfig.TipStyleInst = {}
--- 使用前需初始化
function TipConfig.Init(Controller)
if UE.IsValid(Controller) then
for i, v in pairs(TipConfig.TipInfo) do
if TipConfig.TipStyleInst[v.Style] == nil then
TipConfig.TipStyleInst[v.Style] = UserWidget.NewWidgetObjectBP(Controller, UE.LoadClass(TipConfig.TipStylePath[v.Style]))
TipConfig.TipStyleInst[v.Style]:AddToViewport(20000)
end
end
else
UGCLogSystem.LogError("[TipConfig_Init] Controller is not Valid")
end
UGCEventSystem.AddListener(EventEnum.AddTip, TipConfig.AddTip)
end
---@param TipConfig.TipType
function TipConfig.AddTip(InTipType, ...)
local Info = TipConfig.TipInfo[InTipType]
if Info then
local TempWidgetInst = TipConfig.TipStyleInst[Info.Style]
if Info.SoundInfo then
UGCEventSystem.SetTimer(UGCGameSystem.GameState, function() SoundSystem.PlaySound(Info.SoundInfo.SoundType) end, Info.SoundInfo.DelayActive)
end
if TempWidgetInst then
local TextType = type(Info.Text)
if TextType == "string" then
TempWidgetInst:AddTip(Info.Text)
elseif TextType == "function" then
TempWidgetInst:AddTip(Info.Text(...))
else
UGCLogSystem.LogError("[TipConfig_AddTip] 提示类型错误 TextType:%s", TextType)
end
else
UGCLogSystem.LogError("[TipConfig_AddTip] 没有生成提示UI")
end
else
UGCLogSystem.LogError("[TipConfig_AddTip] Info is nil. InTipType:%s", tostring(InTipType))
end
end