UGCProjects/LineOfDefense/Script/Blueprint/UGCPlayerController.lua

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2025-01-04 23:00:19 +08:00
---@class UGCPlayerController_C:BP_UGCPlayerController_C
--Edit Below--
---@type UGCPlayerController_C
local UGCPlayerController = {
NeedExePlayerIsFirstTimePlaying = false;
bAutoShowGuide = false;
};
--function UGCPlayerController:GetReplicatedProperties()
-- return
--end
function UGCPlayerController:ReceiveBeginPlay()
self.SuperClass.ReceiveBeginPlay(self);
require("Script.Global.WidgetManager.WidgetManager")
require("Script.Blueprint.PlaceItems.PlacementModeConfig")
-- 不要自动切换相机
self.bAutoManageActiveCameraTarget = false
if self:HasAuthority() then
if PlacementModeConfig.IsPlaceMode() then
self:SetStartPointType(EPlayerStartType.Defender)
end
else
TipConfig.Init(self)
if PlacementModeConfig.IsPlaceMode() then
WidgetManager:Init(WidgetConfig.PlaceModeUI)
else
WidgetManager:Init(WidgetConfig.PlayModeUI)
end
-- self:ShowNowGameStateTypeUI()
self:ShowDefaultUI()
UGCEventSystem.AddListener(EventEnum.GameStateChange, self.GameStateChange, self)
UGCEventSystem.AddListener(EventEnum.PlayerDeathInfo, self.CameraMoveToKiller, self)
UGCEventSystem.AddListener(ArchiveDataConfig.GetParamNotifyEvent(ArchiveDataConfig.EArchiveType.NumberOfPlays), self.ShowGuide, self)
self:ShowGuide()
end
end
-- 判断显示拍脸图
function UGCPlayerController:ShowGuide()
UGCLogSystem.Log("[UGCPlayerController_ShowGuide] PlayerKey:%s", tostring(self.PlayerKey))
local PlayNumber = ArchiveDataConfig.GetPlayerArchiveDataFromType(self.PlayerKey, ArchiveDataConfig.EArchiveType.NumberOfPlays)
if PlayNumber and PlayNumber <= 1 then
WidgetManager:ShowPanel(WidgetConfig.EUIType.Guide, false)
end
end
-- 显示默认UI
function UGCPlayerController:ShowDefaultUI()
WidgetManager:ShowPanel(WidgetConfig.EUIType.DamageAnim, false)
if PlacementModeConfig.IsPlaceMode() then
WidgetManager:ShowPanel(WidgetConfig.EUIType.Currency, false)
end
end
-- 游戏模式改变
function UGCPlayerController:GameStateChange(NewGameStateType)
if NewGameStateType == CustomEnum.EGameState.End or NewGameStateType == CustomEnum.EGameState.InsufficientNumberOfPeople then
-- 移除不可显示UI
UGCLogSystem.Log("[UGCPlayerController_GameStateChange]")
WidgetManager:DestroyPanel(WidgetConfig.EUIType.InvincibleTime)
WidgetManager:DestroyPanel(WidgetConfig.EUIType.WaitingTime)
end
-- self:ShowNowGameStateTypeUI()
end
function UGCPlayerController:Client_PlayerIsFirstTimePlaying()
if self:HasAuthority() then return end
UGCLogSystem.Log("[UGCGameState_Client_PlayerIsFirstTimePlaying]")
if WidgetManager.Initialized == false then
self.NeedExePlayerIsFirstTimePlaying = true
else
self:PlayerIsFirstTimePlaying()
end
end
--- 根据是否为第一次进入该游戏进行判断
function UGCPlayerController:AutoShowGuide()
if self.bAutoShowGuide then
WidgetManager:ShowPanel(WidgetConfig.EUIType.Guide, false)
end
-- WidgetManager:ShowPanel(WidgetConfig.EUIType.SceneItemGuide, false);
end
function UGCPlayerController:CameraMoveToKiller(VictimKey, CauserKey)
if GlobalConfigs.GameSetting.EnableLerpCamera and VictimKey == self.PlayerKey then
local TrackCamera = UGCSystemLibrary.GetUniqueInstanceFromPath(UGCGameSystem.GetUGCResourcesFullPath('Asset/Blueprint/SceneActor/BP_TrackKillerCamera.BP_TrackKillerCamera_C'))
--local KillerPawn = UGCGameSystem.GetPlayerPawnByPlayerKey(CauserKey)
--if UE.IsValid(KillerPawn) then
-- --KillerPawn.Camera:Activate();
-- --KillerPawn.CustomSpringArm:Activate();
-- self:SetViewTargetWithBlend(KillerPawn, 1.,EViewTargetBlendFunction.VTBlend_Linear, 0., false);
--end
if UE.IsValid(TrackCamera) then
self:SetViewTargetWithBlend(TrackCamera, 1.,EViewTargetBlendFunction.VTBlend_Linear, 0., false);
UGCLogSystem.Log("[UGCPlayerController_CameraMoveToKiller] Succeed")
else
UGCLogSystem.LogError("[UGCPlayerController_CameraMoveToKiller] TrackCamera is nil")
end
end
end
function UGCPlayerController:GetReplicatedProperties()
return
end
function UGCPlayerController:SetStartPointType(InStartPointType)
self.StartPointType = InStartPointType
end
function UGCPlayerController:GetStartPointType()
if self.StartPointType == nil then
self.StartPointType = EPlayerStartType.Default
end
return self.StartPointType
end
--- 商城注册
function UGCPlayerController:Server_OnUGCCommodityPlayerDataReady()
UGCLogSystem.Log("[UGCPlayerController_Server_OnUGCCommodityPlayerDataReady]")
--注册了名为PlacementModeConfig.PlacingAttr.GoldBrickName的协议用于购买9000001号商品商品表已配置该商品单次购买数量为1
UGCCommoditySystem.RegBuyCMD(PlacementModeConfig.PlacingAttr.GoldBrickName, 9000000, 100)
UGCLogSystem.Log("[UGCPlayerController_Server_OnUGCCommodityPlayerDataReady] Finish")
end
function UGCPlayerController:GetAvailableServerRPCs()
return
"Client_PlayerIsFirstTimePlaying"
end
return UGCPlayerController;