41 lines
825 B
Lua
41 lines
825 B
Lua
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---@class BP_BombActor_C:AActor
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---@field BoomParticle UParticleSystemComponent
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---@field Sphere USphereComponent
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---@field SM_Bomb_Sphere_001 UStaticMeshComponent
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---@field SM_Bomb_Cylinder_001 UStaticMeshComponent
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---@field SM_Bomb_Circle_001 UStaticMeshComponent
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---@field DefaultSceneRoot USceneComponent
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--Edit Below--
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local BP_BombActor = {};
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--[[
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function BP_BombActor:ReceiveBeginPlay()
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self.SuperClass.ReceiveBeginPlay(self);
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end
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--]]
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--[[
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function BP_BombActor:ReceiveTick(DeltaTime)
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self.SuperClass.ReceiveTick(self, DeltaTime);
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end
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--]]
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--[[
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function BP_BombActor:ReceiveEndPlay()
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self.SuperClass.ReceiveEndPlay(self);
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end
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--]]
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--[[
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function BP_BombActor:GetReplicatedProperties()
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return
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end
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--]]
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--[[
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function BP_BombActor:GetAvailableServerRPCs()
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return
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end
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--]]
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return BP_BombActor;
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