UGCProjects/LineOfDefense/Script/UI/SelectWeapon/WB_WeaponSelectItem.lua

81 lines
2.3 KiB
Lua
Raw Normal View History

2025-01-04 23:00:19 +08:00
---@class WB_WeaponSelectItem_C:UUserWidget
---@field Button_Select UNewButton
---@field Image_IsSelect UImage
---@field TextBlock_TextName UTextBlock
---@field WeaponInfo1 UWB_WeaponItem_C
---@field WeaponInfo2 UWB_WeaponItem_C
--Edit Below--
local WB_WeaponSelectItem = {
bInitDoOnce = false;
bIsSelect = false;
ItemID = 0;
};
--[==[ Construct
function WB_WeaponSelectItem:Construct()
end
-- Construct ]==]
-- function WB_WeaponSelectItem:Tick(MyGeometry, InDeltaTime)
-- end
-- function WB_WeaponSelectItem:Destruct()
-- end
function WB_WeaponSelectItem:Init(InCombinationType, InCombinationIndex)
if self.InitBind == nil then
self.InitBind = true
WidgetLibrary.BindButtonClicked(self.Button_Select, self.SelectWeaponCombination, self)
end
self.CombinationIndex = InCombinationIndex
self.TextBlock_TextName:SetText("配置" .. self.CombinationIndex)
local CombinationList = WeaponSelectionCombinationConfig.WeaponCombinationList[InCombinationType].Weapon
if CombinationList and CombinationList[self.CombinationIndex] then
self.WeaponInfo1:SetWeaponID(CombinationList[self.CombinationIndex][1])
if CombinationList[self.CombinationIndex][2] then
self.WeaponInfo2:SetWeaponID(CombinationList[self.CombinationIndex][2])
self.WeaponInfo2:SetVisWeaponInfo(true)
else
self.WeaponInfo2:SetVisWeaponInfo(false)
end
self:SetVisibility(ESlateVisibility.SelfHitTestInvisible)
else
self:SetVisibility(ESlateVisibility.Collapsed)
end
end
function WB_WeaponSelectItem:GetCombinationIndex()
return self.CombinationIndex
end
function WB_WeaponSelectItem:SelectWeaponCombination()
if self.SelectCallBackFunc then
if self.SelectCallBackObj then
self.SelectCallBackFunc(self.SelectCallBackObj, self:GetCombinationIndex())
else
self.SelectCallBackFunc(self:GetCombinationIndex())
end
end
end
function WB_WeaponSelectItem:BindSelectCallBack(InFunc, InObj)
self.SelectCallBackFunc = InFunc
self.SelectCallBackObj = InObj
end
function WB_WeaponSelectItem:SetSelect(IsSelect)
if IsSelect then
self.Image_IsSelect:SetVisibility(ESlateVisibility.SelfHitTestInvisible)
else
self.Image_IsSelect:SetVisibility(ESlateVisibility.Collapsed)
end
end
return WB_WeaponSelectItem;