51 lines
1.0 KiB
Lua
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2025-01-04 23:00:19 +08:00
---@class BP_KillBox_C:AActor
---@field Box UBoxComponent
---@field DefaultSceneRoot USceneComponent
--Edit Below--
---@type BP_KillBox_C
local BP_KillBox = {};
function BP_KillBox:ReceiveBeginPlay()
self.SuperClass.ReceiveBeginPlay(self);
self.Box.OnComponentBeginOverlap:Add(self.OnPlayerIn, self);
self.Box.OnComponentEndOverlap:Add(self.OnPlayerOut, self);
end
function BP_KillBox:OnPlayerIn(OverlappedComponent, OtherActor, OtherComp, OtherBodyIndex, bFromSweep, SweepResult)
if UE.IsPlayerPawn(OtherActor) then
end
end
function BP_KillBox:OnPlayerOut(OverlappedComponent, OtherActor, OtherComp, OtherBodyIndex)
if UE.IsPlayerPawn(OtherActor) then
end
end
--[[
function BP_KillBox:ReceiveTick(DeltaTime)
self.SuperClass.ReceiveTick(self, DeltaTime);
end
--]]
--[[
function BP_KillBox:ReceiveEndPlay()
self.SuperClass.ReceiveEndPlay(self);
end
--]]
--[[
function BP_KillBox:GetReplicatedProperties()
return
end
--]]
--[[
function BP_KillBox:GetAvailableServerRPCs()
return
end
--]]
return BP_KillBox;