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2025-01-18 21:26:02 +08:00
---@class BP_PlayerDeadParticle_C:AActor
---@field ParticleSystem UParticleSystemComponent
---@field DefaultSceneRoot USceneComponent
--Edit Below--
---@type BP_PlayerDeadParticle_C
local BP_PlayerDeadParticle = {};
--[[
function BP_PlayerDeadParticle:ReceiveBeginPlay()
self.SuperClass.ReceiveBeginPlay(self);
end
--]]
--[[
function BP_PlayerDeadParticle:ReceiveTick(DeltaTime)
self.SuperClass.ReceiveTick(self, DeltaTime);
end
--]]
--[[
function BP_PlayerDeadParticle:ReceiveEndPlay()
self.SuperClass.ReceiveEndPlay(self);
end
--]]
--[[
function BP_PlayerDeadParticle:GetReplicatedProperties()
return
end
--]]
--[[
function BP_PlayerDeadParticle:GetAvailableServerRPCs()
return
end
--]]
function BP_PlayerDeadParticle:UpdateDeadInfo(Pos)
self:K2_SetActorLocation(Pos)
self.ParticleSystem:SetActive(true, true)
end
return BP_PlayerDeadParticle;