342 lines
5.0 KiB
Lua
342 lines
5.0 KiB
Lua
|
-- auto exported UENUM while compiling
|
||
|
|
||
|
-- sorted by enum name asc
|
||
|
|
||
|
---@enum EAttributeDisplayType
|
||
|
EAttributeDisplayType = {
|
||
|
Int = 0,
|
||
|
Percent = 1,
|
||
|
};
|
||
|
|
||
|
|
||
|
---@enum EBagOperateType
|
||
|
EBagOperateType = {
|
||
|
None = 0,
|
||
|
Generate = 1,
|
||
|
Drop = 2,
|
||
|
Sell = 3,
|
||
|
Reset = 4,
|
||
|
};
|
||
|
|
||
|
|
||
|
---@enum ECustomNoticeType
|
||
|
ECustomNoticeType = {
|
||
|
AttackWaveNotice = 0,
|
||
|
AttackWaveRemainTimeNotice = 1,
|
||
|
GeneralNotice = 2,
|
||
|
RespawnNotice = 3,
|
||
|
InitialNotice = 4,
|
||
|
CountDownNotice = 5,
|
||
|
GlobalWarningNotice = 6,
|
||
|
RollingNotice = 7,
|
||
|
};
|
||
|
|
||
|
|
||
|
---@enum EDropItemSet
|
||
|
EDropItemSet = {
|
||
|
WeaponParts = 0,
|
||
|
SkillBooks = 1,
|
||
|
Stones = 2,
|
||
|
};
|
||
|
|
||
|
|
||
|
---@enum EEffectSpawnLocationType
|
||
|
EEffectSpawnLocationType = {
|
||
|
Bottom = 0,
|
||
|
Middle = 1,
|
||
|
Top = 2,
|
||
|
Attach = 3,
|
||
|
};
|
||
|
|
||
|
|
||
|
---@enum EGameFightStage
|
||
|
EGameFightStage = {
|
||
|
WaveBegin = 0,
|
||
|
WaveStop = 1,
|
||
|
};
|
||
|
|
||
|
|
||
|
---@enum EGameReadyStage
|
||
|
EGameReadyStage = {
|
||
|
SelectGameDifficulty = 0,
|
||
|
SelectBaseAttribute = 1,
|
||
|
SelectDefaultWeapon = 2,
|
||
|
SelectDefaultTalentSkill = 3,
|
||
|
};
|
||
|
|
||
|
|
||
|
---@enum EGameStage
|
||
|
EGameStage = {
|
||
|
WaitForPlayer = 0,
|
||
|
GameReady = 1,
|
||
|
GameFight = 2,
|
||
|
GameEnd = 3,
|
||
|
};
|
||
|
|
||
|
|
||
|
---@enum EGeneralNoticeType
|
||
|
EGeneralNoticeType = {
|
||
|
Normal = 0,
|
||
|
Alert = 1,
|
||
|
Full = 2,
|
||
|
};
|
||
|
|
||
|
|
||
|
---@enum EItemDropType
|
||
|
EItemDropType = {
|
||
|
None = 0,
|
||
|
Generate = 1,
|
||
|
Drop = 2,
|
||
|
CancelGenerate = 3,
|
||
|
};
|
||
|
|
||
|
|
||
|
---@enum EItemType
|
||
|
EItemType = {
|
||
|
Muzzle = 0,
|
||
|
Grip = 1,
|
||
|
Mag = 2,
|
||
|
Stock = 3,
|
||
|
Scope = 4,
|
||
|
SkillBook = 5,
|
||
|
ScouringStone = 6,
|
||
|
SubstituteStone = 7,
|
||
|
};
|
||
|
|
||
|
|
||
|
---@enum EMonsterSpawnerType
|
||
|
EMonsterSpawnerType = {
|
||
|
HangUpRoom = 0,
|
||
|
AttackWave = 1,
|
||
|
};
|
||
|
|
||
|
|
||
|
---@enum EMonsterType
|
||
|
EMonsterType = {
|
||
|
Default = 0,
|
||
|
HangupRoom = 1,
|
||
|
Common = 2,
|
||
|
Boss = 3,
|
||
|
Inherit = 4,
|
||
|
Breach = 5,
|
||
|
Unseal = 6,
|
||
|
ChallengeGold = 7,
|
||
|
ChallengeGoldEfficiency = 8,
|
||
|
ChallengeAccessory = 9,
|
||
|
ChallengeSkill = 10,
|
||
|
ChallengeWeaponRecasting = 11,
|
||
|
};
|
||
|
|
||
|
|
||
|
---@enum EQualityType
|
||
|
EQualityType = {
|
||
|
Primary = 0,
|
||
|
Middle = 1,
|
||
|
Senior = 2,
|
||
|
Super = 3,
|
||
|
};
|
||
|
|
||
|
|
||
|
---@enum ERollingNoticeType
|
||
|
ERollingNoticeType = {
|
||
|
None = 0,
|
||
|
Gain = 1,
|
||
|
Drop = 2,
|
||
|
};
|
||
|
|
||
|
|
||
|
---@enum ESkillAccessType
|
||
|
ESkillAccessType = {
|
||
|
BuiltIn = 0,
|
||
|
Talented = 1,
|
||
|
Acquired = 2,
|
||
|
};
|
||
|
|
||
|
|
||
|
---@enum ESkillCastConditionType
|
||
|
ESkillCastConditionType = {
|
||
|
IsNeedHeal = 0,
|
||
|
};
|
||
|
|
||
|
|
||
|
---@enum ESkillName
|
||
|
ESkillName = {
|
||
|
Default = 0,
|
||
|
Heal = 1,
|
||
|
Dash = 2,
|
||
|
Anger = 3,
|
||
|
ShadowKill = 4,
|
||
|
Slash = 5,
|
||
|
Stun = 6,
|
||
|
Exhaust = 7,
|
||
|
Penetration = 8,
|
||
|
Counter = 9,
|
||
|
ElectricShock = 10,
|
||
|
StarFall = 11,
|
||
|
Ray = 12,
|
||
|
Crack = 13,
|
||
|
Weaken = 14,
|
||
|
Scabbing = 15,
|
||
|
DeathStrike = 16,
|
||
|
Roar = 17,
|
||
|
LightWave = 18,
|
||
|
IceFrost = 19,
|
||
|
ToxicRain = 20,
|
||
|
Puncture = 21,
|
||
|
Seal = 22,
|
||
|
AbsorbSoul = 23,
|
||
|
Tread = 24,
|
||
|
Stomp = 25,
|
||
|
StrongWind = 26,
|
||
|
FireDomain = 27,
|
||
|
Flowing = 28,
|
||
|
Tear = 29,
|
||
|
StickStrike = 30,
|
||
|
Shuttle = 31,
|
||
|
Bombing = 32,
|
||
|
};
|
||
|
|
||
|
|
||
|
---@enum ESkillSelectorState
|
||
|
ESkillSelectorState = {
|
||
|
UnInitialized = 0,
|
||
|
WaitingActivation = 1,
|
||
|
Active = 2,
|
||
|
Finished = 3,
|
||
|
};
|
||
|
|
||
|
|
||
|
---@enum ESkillSelectorType
|
||
|
ESkillSelectorType = {
|
||
|
SelfPawn = 0,
|
||
|
NearestPawn = 1,
|
||
|
CircleRange = 2,
|
||
|
Straightforward = 3,
|
||
|
};
|
||
|
|
||
|
|
||
|
---@enum ESkillSlot
|
||
|
ESkillSlot = {
|
||
|
Slot0 = 0,
|
||
|
Slot1 = 1,
|
||
|
Slot2 = 2,
|
||
|
Slot3 = 3,
|
||
|
Slot4 = 4,
|
||
|
};
|
||
|
|
||
|
|
||
|
---@enum ESkillType
|
||
|
ESkillType = {
|
||
|
Active = 0,
|
||
|
Passive = 1,
|
||
|
};
|
||
|
|
||
|
|
||
|
---@enum ETaskDurationPolicy
|
||
|
ETaskDurationPolicy = {
|
||
|
Instant = 0,
|
||
|
HasDuration = 1,
|
||
|
};
|
||
|
|
||
|
|
||
|
---@enum ETeleportType
|
||
|
ETeleportType = {
|
||
|
InArena = 0,
|
||
|
InHangupRoom = 1,
|
||
|
};
|
||
|
|
||
|
|
||
|
---@enum EUILayerGroup
|
||
|
EUILayerGroup = {
|
||
|
Low = 0,
|
||
|
MainUI = 1,
|
||
|
Medium = 2,
|
||
|
High = 3,
|
||
|
Top = 4,
|
||
|
Guide = 5,
|
||
|
Toppest = 6,
|
||
|
Notice = 7,
|
||
|
};
|
||
|
|
||
|
|
||
|
---@enum EUIType
|
||
|
EUIType = {
|
||
|
Default = 0,
|
||
|
Main = 1,
|
||
|
Backpack = 2,
|
||
|
Attribute = 3,
|
||
|
Inherit = 4,
|
||
|
Tech = 5,
|
||
|
Challenge = 6,
|
||
|
ResourceGrade = 7,
|
||
|
SaveGame = 8,
|
||
|
Settlement = 9,
|
||
|
SettlementItem = 10,
|
||
|
BossInfo = 11,
|
||
|
TreasureBox = 12,
|
||
|
SelectWeapon = 13,
|
||
|
MessageBox = 14,
|
||
|
FloatBox = 15,
|
||
|
SelectDefaultWeapon = 16,
|
||
|
SelectAttribute = 17,
|
||
|
SelectDifficulty = 18,
|
||
|
Notice = 19,
|
||
|
SelectSkill = 20,
|
||
|
Unpacking = 21,
|
||
|
WeaponDetailsDesc = 22,
|
||
|
WeaponAttribute = 23,
|
||
|
SkillButton = 24,
|
||
|
UseSkill = 25,
|
||
|
SealRewards = 26,
|
||
|
NewPlayerGuide = 27,
|
||
|
DifficultInfo = 28,
|
||
|
GeneralGuide = 29,
|
||
|
ForceGuide = 30,
|
||
|
GM = 31,
|
||
|
};
|
||
|
|
||
|
|
||
|
---@enum EWeaponClassType
|
||
|
EWeaponClassType = {
|
||
|
WT_Pistol = 0,
|
||
|
WT_ShotGun = 1,
|
||
|
WT_MachineGun = 2,
|
||
|
WT_SubmachineGun = 3,
|
||
|
WT_ShooterRifle = 4,
|
||
|
WT_AssaultRifle = 5,
|
||
|
WT_Sniper = 6,
|
||
|
};
|
||
|
|
||
|
|
||
|
---@enum EGuideExistType
|
||
|
EGuideExistType = {
|
||
|
Persist = 0,
|
||
|
Duration = 1,
|
||
|
};
|
||
|
|
||
|
|
||
|
---@enum EGuideTextType
|
||
|
EGuideTextType = {
|
||
|
None = 0,
|
||
|
Right = 1,
|
||
|
Top = 2,
|
||
|
Left = 3,
|
||
|
Down = 4,
|
||
|
};
|
||
|
|
||
|
|
||
|
---@enum EGuideTriggerType
|
||
|
EGuideTriggerType = {
|
||
|
UIVisibile = 0,
|
||
|
CustomCondition = 1,
|
||
|
};
|
||
|
|
||
|
|
||
|
---@enum EGuideWidgetType
|
||
|
EGuideWidgetType = {
|
||
|
Square = 0,
|
||
|
Round = 1,
|
||
|
};
|
||
|
|
||
|
|