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2025-01-04 23:00:19 +08:00
BuffActionConfig = BuffActionConfig or {}
-- Action 文件的基础路径
BuffActionConfig.ActionRootPath = "Script.Global.BuffSystem.BuffAction"
BuffActionConfig.EActionType = {
DamageScale = 1; -- 玩家伤害缩放
DefenseScale = 2; -- 玩家防御缩放
InfiniteBullets = 3; -- 无限子弹
JumpStrengthen = 4; -- 玩家多段跳
MoveSpeedStrengthen = 5; -- 速度缩放
RespiratoryRecovery = 6; -- 呼吸恢复
ContinuousDamage = 7; -- 持续受到伤害
MarkPlayer = 8; -- 标记玩家
Vampirism = 9; -- 吸血
DamageAddBuff = 10; -- 攻击方给受击者给予Buff
ShowParticle = 11; -- 客户端显示特效
JumpScale = 12; -- 跳跃初速度缩放
AddMaxHealth = 13; -- 增加最大血量上限
BulletHitApplyRadialDamage = 14; -- 击中点位触发范围
BeFatedNotToDie = 15; -- 命悬一线受到致命伤保留1点血
Counterattack = 16; -- 绝地反击 血量越低伤害越高
}
BuffActionConfig.ActionFileName = {
[BuffActionConfig.EActionType.DamageScale ] = "BuffAction_DamageScale" ;
[BuffActionConfig.EActionType.DefenseScale ] = "BuffAction_DefenseScale" ;
[BuffActionConfig.EActionType.InfiniteBullets ] = "BuffAction_InfiniteBullets" ;
[BuffActionConfig.EActionType.JumpStrengthen ] = "BuffAction_JumpStrengthen" ;
[BuffActionConfig.EActionType.MoveSpeedStrengthen ] = "BuffAction_MoveSpeedStrengthen" ;
[BuffActionConfig.EActionType.RespiratoryRecovery ] = "BuffAction_RespiratoryRecovery" ;
[BuffActionConfig.EActionType.ContinuousDamage ] = "BuffAction_ContinuousDamage" ;
[BuffActionConfig.EActionType.MarkPlayer ] = "BuffAction_MarkPlayer" ;
[BuffActionConfig.EActionType.Vampirism ] = "BuffAction_Vampirism" ;
[BuffActionConfig.EActionType.DamageAddBuff ] = "BuffAction_DamageAddBuff" ;
[BuffActionConfig.EActionType.ShowParticle ] = "BuffAction_ShowParticle" ;
[BuffActionConfig.EActionType.JumpScale ] = "BuffAction_JumpScale" ;
[BuffActionConfig.EActionType.AddMaxHealth ] = "BuffAction_AddMaxHealth" ;
[BuffActionConfig.EActionType.BulletHitApplyRadialDamage ] = "BuffAction_BulletHitApplyRadialDamage" ;
[BuffActionConfig.EActionType.BeFatedNotToDie ] = "BuffAction_BeFatedNotToDie" ;
[BuffActionConfig.EActionType.Counterattack ] = "BuffAction_Counterattack" ;
}