UGCProjects/TrainingCamp/Script/UI/WB_PlayerInfo_Small.lua

123 lines
3.8 KiB
Lua
Raw Permalink Normal View History

2025-01-04 23:00:19 +08:00
---@class WB_PlayerInfo_Small_C:UUserWidget
---@field HorizontalBox_Title UHorizontalBox
---@field Overlay_MVP UOverlay
---@field Overlay_Tile_AddFriend UOverlay
---@field ScrollBox_Items UScrollBox
---@field Spacer_Button USpacer
---@field TextBlock_BodySize UTextBlock
---@field TextBlock_Damage UTextBlock
---@field TextBlock_KDA UTextBlock
---@field TextBlock_PlayerName UTextBlock
--Edit Below--
---@type WB_PlayerInfo_Small_C
local WB_PlayerInfo = { bInitDoOnce = false; };
function WB_PlayerInfo:Construct()
self:LuaInit();
end
WB_PlayerInfo.HeadIcons = {};
function WB_PlayerInfo:LuaInit()
if self.bInitDoOnce then return ; end
UITool.ForeachAllChildren(self.ScrollBox_Items, function(index, Widget)
Widget:LuaInit();
end)
-- 添加回调
UGCEventSystem.AddListener(EventTypes.AllPlayerKDAChange, self.SetInfos, self);
self.bInitDoOnce = true;
end
function WB_PlayerInfo:HandleInfos(InInfo)
local Num = table.getCount(InInfo);
-- 构建一下
local Infos = {};
local No = 1;
local LastBodySize = -1;
local LastDamage = 0.;
--local LocalNo = 0;
local LastKDA = 0;
for i = 1, Num do
local Item = InInfo[i];
local AccountInfo = GameState.PlayerDatas.AccountInfo[Item.PlayerKey];
local KDA = Item.KDA.Kill / (Item.KDA.Dead == 0 and 1 or Item.KDA.Dead);
local BodySize = GameState:GetPlayerAttribute(Item.PlayerKey, DefaultSettings.EPawnBenefitType.BodySize);
-- 此时说明当前名次跟上面的人一样,一样的话那么就用伤害来比较
if LastKDA ~= KDA then
No = i;
end
Infos[i] = {
PlayerKey = Item.PlayerKey,
PlayerName = AccountInfo.PlayerName,
IconURL = AccountInfo.IconURL,
KDA = KDA,
Damage = Item.Damage,
Kill = Item.KDA.Kill,
IsSelf = Item.PlayerKey == LocalPlayerKey,
No = No;
BodySize = BodySize,
}
--if Infos[i].IsSelf then
-- LocalNo = No;
--end
LastDamage = Item.Damage;
LastBodySize = Infos[i].BodySize;
LastKDA = KDA;
end
return Infos;
end
---@param InInfo table<int32, PlayerKDA_DamageItem> 支持排序功能
function WB_PlayerInfo:SetInfos(InInfo)
InInfo = self:HandleInfos(InInfo);
UGCLogSystem.LogTree(string.format("[WB_PlayerInfo:SetInfos] InInfo ="), InInfo)
local Num = table.getCount(InInfo);
UITool.AdaptChildren(self.ScrollBox_Items, Num, ObjectPath.WB_PlayerInfoItem_Small);
UITool.ForeachAllChildren(self.ScrollBox_Items, function(index, Widget)
local Info = InInfo[index];
if Info then
Widget:SetPlayerInfo(Info, self);
Widget:SetVisibility(ESlateVisibility.SelfHitTestInvisible);
else
Widget:SetVisibility(ESlateVisibility.Collapsed);
end
end);
end
function WB_PlayerInfo:Adapt()
local Total = 0;
for c, d in pairs(GameState.PlayerList) do Total = Total + table.getCount(d); end
UITool.AdaptChildren(self.ScrollBox_Items, Total, ObjectPath.WB_PlayerInfoItem);
-- 开始加载头像保存一下
for i, v in pairs(GameState.PlayerKDA_Damages) do
---@type PlayerAccountInfo
local AccountInfo = GameState.PlayerDatas.AccountInfo[v.PlayerKey]
if AccountInfo then
UITool.DownloadImage(AccountInfo.IconURL, function(TextDynamic)
self.HeadIcons[v.PlayerKey] = TextDynamic;
UGCLogSystem.LogTree(string.format("[WB_PlayerInfo:Adapt] self.HeadIcons ="), self.HeadIcons);
end);
end
end
end
function WB_PlayerInfo:SetInGaming()
self:LuaInit();
self.Spacer_Button:SetVisibility(ESlateVisibility.Collapsed);
self.Overlay_MVP:SetVisibility(ESlateVisibility.Collapsed);
--self.Overlay_Tile_AddFriend:SetVisibility(ESlateVisibility.Collapsed);
UITool.ForeachAllChildren(self.ScrollBox_Items, function(index, Widget)
Widget:SetInGaming();
end);
end
-- function WB_PlayerInfo:Tick(MyGeometry, InDeltaTime)
-- end
-- function WB_PlayerInfo:Destruct()
-- end
return WB_PlayerInfo;