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2025-01-04 23:00:19 +08:00
---@class BP_Poison_Inner_C:AActor
---@field Cylinder_Base UStaticMeshComponent
---@field Cylinder UStaticMeshComponent
---@field DefaultSceneRoot USceneComponent
--Edit Below--
---@type BP_Poison_Inner_C
local BP_Poison_Inner = {};
--[[
function BP_Poison_Inner:ReceiveBeginPlay()
self.SuperClass.ReceiveBeginPlay(self);
end
--]]
--[[
function BP_Poison_Inner:ReceiveTick(DeltaTime)
self.SuperClass.ReceiveTick(self, DeltaTime);
end
--]]
--[[
function BP_Poison_Inner:ReceiveEndPlay()
self.SuperClass.ReceiveEndPlay(self);
end
--]]
--[[
function BP_Poison_Inner:GetReplicatedProperties()
return
end
--]]
--[[
function BP_Poison_Inner:GetAvailableServerRPCs()
return
end
--]]
function BP_Poison_Inner:SetShowCircle(IsShow)
self:SetActorHiddenInGame(not IsShow);
end
return BP_Poison_Inner;