26 lines
848 B
Lua
26 lines
848 B
Lua
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local Action_PlayerDead = {
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-- 可配置参数定义,参数将显示在Action配置面板
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-- 例:
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-- MyIntParameter = 0
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DeadPlayerKey = 0;
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KillerPlayerKey = 0;
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}
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-- 触发器激活时,将执行Action的Execute
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function Action_PlayerDead:Execute(...)
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-- 通知
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UGCLogSystem.Log("[Action_PlayerDead:Execute] 玩家 %s 被 %s 击杀", tostring(self.DeadPlayerKey), tostring(self.KillerPlayerKey));
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table.func(MiniManager, "OnPlayerDead", self.DeadPlayerKey, self.KillerPlayerKey)
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UGCEventSystem.SendEvent(EventTypes.PlayerDead, self.DeadPlayerKey, self.KillerPlayerKey);
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return true;
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end
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--[[
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-- 需要勾选Action的EnableTick,才会执行Update
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-- 触发器激活后,将在每个tick执行Action的Update,直到self.bEnableActionTick为false
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function Action_PlayerDead:Update(DeltaSeconds)
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end
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]]
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return Action_PlayerDead
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