22 lines
564 B
Lua
22 lines
564 B
Lua
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local Action_GameEnd = {
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-- 可配置参数定义,参数将显示在Action配置面板
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-- 例:
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-- MyIntParameter = 0
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}
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-- 触发器激活时,将执行Action的Execute
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function Action_GameEnd:Execute(...)
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local GameResults = {};
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UGCGameSystem.GameState:OnGameEnded(GameResults);
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return true
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end
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--[[
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-- 需要勾选Action的EnableTick,才会执行Update
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-- 触发器激活后,将在每个tick执行Action的Update,直到self.bEnableActionTick为false
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function Action_GameEnd:Update(DeltaSeconds)
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end
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]]
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return Action_GameEnd;
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