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2025-01-04 23:00:19 +08:00
local BuffAction_ScaleSpeed = {
-- 以下参数信息可以通过manager的 GetBuffDefaultParam(BuffPath, ParamName)来获取 --
-- 默认颜色信息,非必要参数
BuffColor = {R = 0.2, G = 0.85, B = 1., A = 1.};
BuffIconPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/BUFFIcon/T_Speed.T_Speed');
BuffParticlePath = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/P_AddSpeed.P_AddSpeed');
BuffDesc = "缩放玩家移速";
--------------------------------------------------------------------------------
}
--- 必须包含ApplyBuff函数
---@param ValidPawn:BP_PlayerPawn_C*
---@param MulScale:float
---@return ApplySucceed:bool
function BuffAction_ScaleSpeed:ApplyBuff(BuffTag, ValidPawn, MulScale)
UGCPawnAttrSystem.SetSpeedScale(ValidPawn, UGCPawnAttrSystem.GetSpeedScale(ValidPawn) * MulScale)
return true
end
--- 可以包含RemoveBuff若包含该函数则玩家应用该Buff时会保存Buff信息缓存作为移除或者获取玩家当前Buff的备份信息
---@param:ValidPawn:BP_PlayerPawn_C*
---@param:MulScale:float
function BuffAction_ScaleSpeed:RemoveBuff(BuffTag, ValidPawn, MulScale)
UGCPawnAttrSystem.SetSpeedScale(ValidPawn, UGCPawnAttrSystem.GetSpeedScale(ValidPawn) / MulScale)
end
return BuffAction_ScaleSpeed