68 lines
2.5 KiB
Lua
68 lines
2.5 KiB
Lua
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---@class WB_TeamSettlementItem_C:UUserWidget
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---@field Button_Result_AddFriend UButton
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---@field Image_PlayerIcon UImage
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---@field TextBlock_PlayerName UTextBlock
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---@field TextBlock_RankNum UTextBlock
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---@field TextBlock_Score UTextBlock
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---@field TextBlock_TechnicalScore UTextBlock
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---@field WidgetSwitcher_IsLocalPlayer UWidgetSwitcher
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--Edit Below--
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---@type WB_TeamSettlementItem_C
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local WB_TeamSettlementItem = {
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bInitDoOnce = false;
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PlayerKey = -1;
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};
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function WB_TeamSettlementItem:LuaInit()
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if self.bInitDoOnce then
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return;
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end
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self.bInitDoOnce = true;
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WidgetLibrary.BindButtonClicked(self.Button_Result_AddFriend, self.AddFriend, self)
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end
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function WB_TeamSettlementItem:SetTeam(TeamType)
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-- UGCLogSystem.Log("[WB_TeamRankItem_SetTeam]")
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local TeamColor = TeamConfig.TeamColor[TeamType]
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-- 设置队伍颜色
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if TeamColor then
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self.TextBlock_RankNum:SetColorAndOpacity({SpecifiedColor = TeamColor, ColorUseRule = 0})
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self.TextBlock_PlayerName:SetColorAndOpacity({SpecifiedColor = TeamColor, ColorUseRule = 0})
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self.TextBlock_Score:SetColorAndOpacity({SpecifiedColor = TeamColor, ColorUseRule = 0})
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else
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UGCLogSystem.LogError("[WB_TeamRankItem_SetTeam] TeamType:%s, TeamColorType: %s", tostring(TeamType), type(TeamColor))
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end
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end
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function WB_TeamSettlementItem:InitRankInfo(InPlayerKey)
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self:LuaInit()
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self.PlayerKey = InPlayerKey
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if self.PlayerKey == UGCSystemLibrary.GetLocalPlayerKey() then
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self.WidgetSwitcher_IsLocalPlayer:SetActiveWidgetIndex(1)
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self.Button_Result_AddFriend:SetVisibility(ESlateVisibility.Collapsed)
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else
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self.WidgetSwitcher_IsLocalPlayer:SetActiveWidgetIndex(0)
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end
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local PlayerName = UGCGameSystem.GameState:GetPlayerNameByPlayerKey(self.PlayerKey);
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local RankNum = UGCGameSystem.GameState:GetPlayerRankByPlayerKey(self.PlayerKey)
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local ScoreData = UGCGameSystem.GameState:GetScoreDataByPlayerKey(self.PlayerKey)
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self.TextBlock_PlayerName:SetText(PlayerName);
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self.TextBlock_RankNum:SetText(tostring(RankNum));
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if ScoreData then
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self.TextBlock_Score:SetText(tostring(ScoreData.Score));
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self.TextBlock_TechnicalScore:SetText(string.format("%.1f", ScoreData.TechnicalScore * GlobalConfigs.GameSetting.TechnicalScoreProportion));
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end
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UGCSystemLibrary.DownloadImageToUImage(self.Image_PlayerIcon, UGCGameSystem.GameState:GetHeadIconByPlayerKey(self.PlayerKey));
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end
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function WB_TeamSettlementItem:AddFriend()
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local TargetPlayerData = UGCGameSystem.GameState.PlayerPersonalInfos[self.PlayerKey]
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if TargetPlayerData then
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UGCGameSystem.AddFriend(TargetPlayerData.UID)
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end
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end
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return WB_TeamSettlementItem;
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