UGCProjects/GZJ/Script/Blueprint/UGCPlayerCamera.lua

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2025-01-08 22:46:12 +08:00
---@class UGCPlayerCamera_C:AActor
---@field Camera UCameraComponent
---@field SpringArm USpringArmComponent
---@field DefaultSceneRoot USceneComponent
--Edit Below--
local UGCPlayerCamera = {};
--[[
function UGCPlayerCamera:ReceiveBeginPlay()
self.SuperClass.ReceiveBeginPlay(self);
end
--]]
--[[
function UGCPlayerCamera:ReceiveTick(DeltaTime)
self.SuperClass.ReceiveTick(self, DeltaTime);
end
--]]
--[[
function UGCPlayerCamera:ReceiveEndPlay()
self.SuperClass.ReceiveEndPlay(self);
end
--]]
--[[
function UGCPlayerCamera:GetReplicatedProperties()
return
end
--]]
--[[
function UGCPlayerCamera:GetAvailableServerRPCs()
return
end
--]]
return UGCPlayerCamera;