146 lines
6.0 KiB
Lua
146 lines
6.0 KiB
Lua
|
MonsterDesc = MonsterDesc or {}
|
|||
|
EMonster = {
|
|||
|
Base = 0;
|
|||
|
Common = 1;
|
|||
|
Boss = 2;
|
|||
|
ExerciseRoom = 3;
|
|||
|
}
|
|||
|
|
|||
|
MonsterDesc[1001] = {
|
|||
|
Name = "MonsterInherit_1",
|
|||
|
Path = UGCGameSystem.GetUGCResourcesFullPath('Asset/Blueprint/Monster/BP_MonsterInherit_1.BP_MonsterInherit_1_C'),
|
|||
|
type = EMonster.Common,
|
|||
|
SkillDescs = {
|
|||
|
{SkillName = "", SkillDesc = ""},
|
|||
|
{SkillName = "", SkillDesc = ""}
|
|||
|
}
|
|||
|
}
|
|||
|
MonsterDesc[1002] = {
|
|||
|
Name = "MonsterInherit_2",
|
|||
|
Path = UGCGameSystem.GetUGCResourcesFullPath('Asset/Blueprint/Monster/BP_MonsterInherit_2.BP_MonsterInherit_2_C') ,
|
|||
|
type = EMonster.Common,
|
|||
|
SkillDescs = {
|
|||
|
{SkillName = "", SkillDesc = ""},
|
|||
|
{SkillName = "", SkillDesc = ""}
|
|||
|
}
|
|||
|
}
|
|||
|
MonsterDesc[1003] = {
|
|||
|
Name = "WeaponRecasting",
|
|||
|
Path = UGCGameSystem.GetUGCResourcesFullPath('Asset/Blueprint/Monster/BP_MonsterWeaponRecasting.BP_MonsterWeaponRecasting_C') ,
|
|||
|
type = EMonster.Common,
|
|||
|
SkillDescs = {
|
|||
|
{SkillName = "", SkillDesc = ""},
|
|||
|
{SkillName = "", SkillDesc = ""}
|
|||
|
}
|
|||
|
}
|
|||
|
MonsterDesc[1004] = {
|
|||
|
Name = "SkillMonster",
|
|||
|
Path = UGCGameSystem.GetUGCResourcesFullPath('Asset/Blueprint/Monster/BP_MonsterSkillMonster.BP_MonsterSkillMonster_C') ,
|
|||
|
type = EMonster.Common,
|
|||
|
SkillDescs = {
|
|||
|
{SkillName = "", SkillDesc = ""},
|
|||
|
{SkillName = "", SkillDesc = ""}
|
|||
|
}
|
|||
|
}
|
|||
|
MonsterDesc[1005] = {
|
|||
|
Name = "AccessoryMonster",
|
|||
|
Path = UGCGameSystem.GetUGCResourcesFullPath('Asset/Blueprint/Monster/BP_MonsterAccessoryMonster.BP_MonsterAccessoryMonster_C') ,
|
|||
|
type = EMonster.Common,
|
|||
|
SkillDescs = {
|
|||
|
{SkillName = "", SkillDesc = ""},
|
|||
|
{SkillName = "", SkillDesc = ""}
|
|||
|
}
|
|||
|
}
|
|||
|
MonsterDesc[1006] = {
|
|||
|
Name = "GoldEfficiencyMonster",
|
|||
|
Path = UGCGameSystem.GetUGCResourcesFullPath('Asset/Blueprint/Monster/BP_MonsterGoldEfficiencyMonster.BP_MonsterGoldEfficiencyMonster_C') ,
|
|||
|
type = EMonster.Common,
|
|||
|
SkillDescs = {
|
|||
|
{SkillName = "", SkillDesc = ""},
|
|||
|
{SkillName = "", SkillDesc = ""}
|
|||
|
}
|
|||
|
}
|
|||
|
MonsterDesc[1007] = {
|
|||
|
Name = "ExerciseRoom",
|
|||
|
Path = UGCGameSystem.GetUGCResourcesFullPath('Asset/Blueprint/Monster/BP_MonsterExerciseRoom.BP_MonsterExerciseRoom_C') ,
|
|||
|
type = EMonster.ExerciseRoom,
|
|||
|
SkillDescs = {
|
|||
|
{SkillName = "", SkillDesc = ""},
|
|||
|
{SkillName = "", SkillDesc = ""}
|
|||
|
}
|
|||
|
}
|
|||
|
MonsterDesc[1008] = {
|
|||
|
Name = "GoldMonster",
|
|||
|
Path = UGCGameSystem.GetUGCResourcesFullPath('Asset/Blueprint/Monster/BP_MonsterGoldMonster.BP_MonsterGoldMonster_C') ,
|
|||
|
type = EMonster.Common,
|
|||
|
SkillDescs = {
|
|||
|
{SkillName = "", SkillDesc = ""},
|
|||
|
{SkillName = "", SkillDesc = ""}
|
|||
|
}
|
|||
|
}
|
|||
|
MonsterDesc[1009] = {
|
|||
|
Name = "GradeBreakthrough",
|
|||
|
Path = UGCGameSystem.GetUGCResourcesFullPath('Asset/Blueprint/Monster/BP_MonsterGradeBreakthrough.BP_MonsterGradeBreakthrough_C') ,
|
|||
|
type = EMonster.Common,
|
|||
|
SkillDescs = {
|
|||
|
{SkillName = "", SkillDesc = ""},
|
|||
|
{SkillName = "", SkillDesc = ""}
|
|||
|
}
|
|||
|
}
|
|||
|
MonsterDesc[1010] = {
|
|||
|
Name = "LittleMonster",
|
|||
|
Path = UGCGameSystem.GetUGCResourcesFullPath('Asset/Blueprint/Monster/BP_MonsterLittleMonster.BP_MonsterLittleMonster_C') ,
|
|||
|
type = EMonster.Base,
|
|||
|
SkillDescs = {
|
|||
|
{SkillName = "", SkillDesc = ""},
|
|||
|
{SkillName = "", SkillDesc = ""}
|
|||
|
}
|
|||
|
}
|
|||
|
MonsterDesc[1100] = {
|
|||
|
Name = "Unseal",
|
|||
|
Path = UGCGameSystem.GetUGCResourcesFullPath('Asset/Blueprint/Monster/BP_MonsterUnseal.BP_MonsterUnseal_C') ,
|
|||
|
type = EMonster.Common,
|
|||
|
SkillDescs = {
|
|||
|
{SkillName = "", SkillDesc = ""},
|
|||
|
{SkillName = "", SkillDesc = ""}
|
|||
|
}
|
|||
|
}
|
|||
|
MonsterDesc[10001] = {
|
|||
|
Name = "Boorish",
|
|||
|
Path = UGCGameSystem.GetUGCResourcesFullPath('Asset/Blueprint/Monster/BP_BossBoorish.BP_BossBoorish_C') ,
|
|||
|
type = EMonster.Boss,
|
|||
|
SkillDescs = {
|
|||
|
{SkillName = "蛮身诀", SkillDesc = "防御值加成提高400%,每秒提升1%防御值加成"},
|
|||
|
{SkillName = "蛮跃击", SkillDesc = "闪到跟前,然后对敌人周围600码所有敌人造成攻击力*(5+防御值加成)的伤害"}
|
|||
|
}
|
|||
|
}
|
|||
|
MonsterDesc[10002] = {
|
|||
|
Name = "Charm",
|
|||
|
Path = UGCGameSystem.GetUGCResourcesFullPath('Asset/Blueprint/Monster/BP_BossCharm.BP_BossCharm_C') ,
|
|||
|
type = EMonster.Boss,
|
|||
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/monster_Icom/Textures/Icon_UGC_monster_14.Icon_UGC_monster_14'),
|
|||
|
SkillDescs = {
|
|||
|
{SkillName = "魅魂咒", SkillDesc = "每攻击5次,下次攻击会释放哀嚎,恐惧所有敌人2s,使敌人无法行动"},
|
|||
|
{SkillName = "魅之泽", SkillDesc = "在所有敌人释放一个500码范围沼泽,2s后造成法术强度*5的法术伤害,对被恐惧的敌人造成伤害提升200%"}
|
|||
|
}
|
|||
|
}
|
|||
|
MonsterDesc[10003] = {
|
|||
|
Name = "Moment",
|
|||
|
Path = UGCGameSystem.GetUGCResourcesFullPath('Asset/Blueprint/Monster/BP_BossMoment.BP_BossMoment_C') ,
|
|||
|
type = EMonster.Boss,
|
|||
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/monster_Icom/Textures/Icon_UGC_monster_14.Icon_UGC_monster_14'),
|
|||
|
SkillDescs = {
|
|||
|
{SkillName = "瞬影击", SkillDesc = "移动速度+180,攻击造成300%伤害,攻击距离降低50%"},
|
|||
|
{SkillName = "瞬暴风", SkillDesc = "快速转动身体,2秒后自身周围产生一个400码范围的风暴,风暴内的敌人移动速度降低60%,且每0.2秒攻击一次风暴内的敌人"}
|
|||
|
}
|
|||
|
}
|
|||
|
MonsterDesc[10004] = {
|
|||
|
Name = "Spring",
|
|||
|
Path = UGCGameSystem.GetUGCResourcesFullPath('Asset/Blueprint/Monster/BP_BossSpring.BP_BossSpring_C') ,
|
|||
|
type = EMonster.Boss,
|
|||
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/monster_Icom/Textures/Icon_UGC_monster_14.Icon_UGC_monster_14'),
|
|||
|
SkillDescs = {
|
|||
|
{SkillName = "春之术", SkillDesc = "每秒回复6%最大生命值,且进入战斗20秒后,生命值高于80%时,造成伤害提升500%"},
|
|||
|
{SkillName = "春物语", SkillDesc = "进入低语状态,每0.5秒向所有敌人脚下释放一个范围300码的雨泽,1秒后造成当前生命值的伤害"}
|
|||
|
}
|
|||
|
}
|