50 lines
1.1 KiB
Lua
50 lines
1.1 KiB
Lua
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---@class BP_MonsterLittleMonster2_C:BP_MonsterLittleBase_C
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---@field UAESkillManager UUAESkillManagerComponent
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--Edit Below--
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local MonsterLittleBase = require('Script.Blueprint.Monster.BP_MonsterLittleBase')
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local BP_MonsterLittleMonster2 = setmetatable(
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{
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ID = 1011;
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--MonsterName = "LittleMonster";
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},
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{
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__index = MonsterLittleBase,
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__metatable = MonsterLittleBase
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}
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);
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function BP_MonsterLittleMonster2:ReceiveBeginPlayEx()
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MonsterLittleBase.ReceiveBeginPlayEx(self)
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end
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--[[
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function BP_MonsterLittleMonster2:ReceiveBeginPlay()
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self.SuperClass.ReceiveBeginPlay(self);
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end
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--]]
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--[[
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function BP_MonsterLittleMonster2:ReceiveTick(DeltaTime)
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self.SuperClass.ReceiveTick(self, DeltaTime);
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end
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--]]
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--[[
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function BP_MonsterLittleMonster2:ReceiveEndPlay()
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self.SuperClass.ReceiveEndPlay(self);
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end
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--]]
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--[[
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function BP_MonsterLittleMonster2:GetReplicatedProperties()
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return
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end
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--]]
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--[[
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function BP_MonsterLittleMonster2:GetAvailableServerRPCs()
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return
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end
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--]]
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return BP_MonsterLittleMonster2;
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