25 lines
640 B
Lua
25 lines
640 B
Lua
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---@class BP_MonsterBreach_C:BP_ActiveMonsterBase_C
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--Edit Below--
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-- local BP_MonsterBreach = {};
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local MonsterBase = require('Script.Blueprint.Monster.BP_ActiveMonsterBase')
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local BP_MonsterBreach = setmetatable(
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{
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},
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{
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__index = MonsterBase,
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__metatable = MonsterBase
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}
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);
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function BP_MonsterBreach:GetCanDamagePlayer()
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if self.TargetPlayerKey > 0 then
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local PlayerPawn = UGCGameSystem.GetPlayerPawnByPlayerKey(self.TargetPlayerKey)
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if PlayerPawn and PlayerPawn.IsInArena == false then
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return {PlayerPawn}
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end
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end
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return {}
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end
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return BP_MonsterBreach;
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