UGCProjects/GZJ/GZJ.ugcproj

70 lines
1.5 KiB
Plaintext
Raw Permalink Normal View History

2025-01-08 22:46:12 +08:00
[Root]
ProjectDisplayName=GZJ
ProjectDescription=GZJ
ProjectName=GZJ
ProjectTrueName=F75647B0B65E273E7EC9626180E71175F72BF7B57C22256BF9F43B95F8399C27
ProjectShortPath=/GZJ/
StartMapName=/GZJ/UGCmap
MapMode=0
bIsBigWorld=0
Version=1.24.23.10296
UpdateVersion=5
GameModePath=/GZJ/Asset/Blueprint/UGCGameMode.UGCGameMode_C
DefaultLevelDirectorPath=/Asset/Blueprint/UGCLevelDirector.UGCLevelDirector_C
[MatchSetting]
NumberOfTeams=1
TeamPlayers=4
bEnableChat=0
bEnableRoomChat=0
ChannelName=全部
RoomName=全部
bEnablePrivateChat=0
bEnableTeamChat=0
bShowMessage=0
bMessageDisappear=0
MessageLifetime=0.000000
MaxMessageLines=6
bEnableSystemChannel=0
bEnableChatBubble=0
BubbleLifetime=10
MatchMethod=0
InitialScore=2000
MinScore=0
MaxScore=4000
RankDensity=100
BeyondRankTime=10
BeyondRankNum=10
TeamScoreCalculation=0
[MiniMap]
ZoomRatios=50
SliderExpandRatios=50
UserDefineMapPath=1
[SwitchesInMaps]
SwitchesInMaps=((Key="r.Mobile.EnableIBL",Value=0),(Key="s.StreamableDelegateLimitCount",Value=0),(Key="s.StreamableDelegateLimitTime",Value=0.001),(Key="r.mobile.HZBOcclusion",Value=0),(Key="r.mobile.allowsoftwareocclusion",Value=1),(Key="AnimDynamicStateFlipSmoothFrame",Value=5))
[PlayBinding]
PlayBindingArray=[]
[JobOption]
LastJobId=-1
LastWindowsJobId=-1
LastAndroidJobId=-1
LastIOSJobId=-1
PakOnly=0
LastSkipBake=False
LastTargetPlatform=LinuxServer
[UGCUploadOption]
PlatformIndex=0
SkipBake=False
TargetPlatform=LinuxServer+WindowsNoEditor+Android_ETC2+IOS
[DebugSettings]
bRoomOB=0
TeamPlayers=1,0;