49 lines
1.5 KiB
Lua
49 lines
1.5 KiB
Lua
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---@class W_WaitPlayJoin_C:UUserWidget
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---@field Overlay_WaitTime UOverlay
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---@field TextBlock_MapName UTextBlock
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---@field TextBlock_WaitTime UTextBlock
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--Edit Below--
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---@type W_WaitPlayJoin_C
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local W_WaitPlayJoin = {
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bInitDoOnce = false;
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bSelected = false;
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SelectMapType = -1;
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bLoading = false;
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};
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function W_WaitPlayJoin:Construct()
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self.TextBlock_WaitTime:BindingProperty("Text", self.TextBlock_WaitTime_Text, self)
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UGCEventSystem.AddListener(EventEnum.GameWillBegin, self.GameWillBegin, self)
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UGCEventSystem.AddListener(EventEnum.UpdateMapKey, self.UpdateMapName, self)
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self:UpdateMapName(UGCGameSystem.GameState:GetMapKey())
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end
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function W_WaitPlayJoin:UpdateMapName(InMapKey)
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local MiniMapInfo = MapConfig.MapInfo[InMapKey]
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if MiniMapInfo then
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local SpecialModeName = ""
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if MiniMapInfo.SpecialModeType ~= MapConfig.ESpecialModeType.Default then
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SpecialModeName = " - " .. MapConfig.SpecialModeName[MiniMapInfo.SpecialModeType]
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end
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local ShowName = MiniMapInfo.ShowName .. SpecialModeName
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self.TextBlock_MapName:SetText(ShowName)
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end
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end
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function W_WaitPlayJoin:OnClosePanel()
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self.bLoading = false
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WidgetManager:DestroyPanel(WidgetConfig.EUIType.WaitingTime)
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end
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function W_WaitPlayJoin:TextBlock_WaitTime_Text(ReturnValue)
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return tostring(UGCGameSystem.GameState:GetGameTime())
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end
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function W_WaitPlayJoin:GameWillBegin()
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UGCEventSystem.SendEvent(EventEnum.AddTip, TipConfig.TipType.GameWillStart)
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end
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return W_WaitPlayJoin;
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