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2025-01-04 23:00:19 +08:00
---@class WB_WeaponPartItem_C:UUserWidget
---@field Image_PartIcon UImage
--Edit Below--
local WB_WeaponPartItem = { bInitDoOnce = false; };
--[==[ Construct
function WB_WeaponPartItem:Construct()
end
-- Construct ]==]
-- function WB_WeaponPartItem:Tick(MyGeometry, InDeltaTime)
-- end
-- function WB_WeaponPartItem:Destruct()
-- end
function WB_WeaponPartItem:SetItemID(InID)
if ItemTable.AllItem[InID] then
local Tex = UGCSystemLibrary.LoadAsset(ItemTable.AllItem[InID].SmallPic, true)
self.Image_PartIcon:SetBrushFromTexture(Tex);
end
end
return WB_WeaponPartItem;