52 lines
1.5 KiB
Lua
52 lines
1.5 KiB
Lua
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---@class WB_WeaponItem_C:UUserWidget
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---@field CanvasPanel_WeaponInfo UCanvasPanel
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---@field HorizontalBox_Part UHorizontalBox
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---@field Image_WeaponIcon UImage
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---@field TextBlock_WeaponName UTextBlock
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--Edit Below--
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local WB_WeaponItem = { bInitDoOnce = false; };
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--[==[ Construct
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function WB_WeaponItem:Construct()
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end
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-- Construct ]==]
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-- function WB_WeaponItem:Tick(MyGeometry, InDeltaTime)
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-- end
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-- function WB_WeaponItem:Destruct()
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-- end
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function WB_WeaponItem:SetWeaponID(WeaponID)
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local Parts = WeaponTable.RecommendedWeaponParts[WeaponID]
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if Parts then
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for i = 1, self.HorizontalBox_Part:GetChildrenCount() do
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local Item = self.HorizontalBox_Part:GetChildAt(i - 1)
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if Parts[i] then
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Item:SetVisibility(ESlateVisibility.SelfHitTestInvisible)
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Item:SetItemID(Parts[i])
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else
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Item:SetVisibility(ESlateVisibility.Collapsed)
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end
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end
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end
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local ItemInfo = ItemTable.AllItem[WeaponID]
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if ItemInfo then
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local Tex = UGCSystemLibrary.LoadAsset(ItemInfo.BigPic, true)
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self.Image_WeaponIcon:SetBrushFromTexture(Tex);
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self.TextBlock_WeaponName:SetText(ItemInfo.Name)
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end
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end
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function WB_WeaponItem:SetVisWeaponInfo(IsVis)
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if IsVis then
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self.CanvasPanel_WeaponInfo:SetVisibility(ESlateVisibility.HitTestInvisible)
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else
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self.CanvasPanel_WeaponInfo:SetVisibility(ESlateVisibility.Hidden)
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end
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end
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return WB_WeaponItem;
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