54 lines
1.3 KiB
Lua
54 lines
1.3 KiB
Lua
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---@class BP_PlaceableArea_C:AActor
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---@field Box UBoxComponent
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---@field DefaultSceneRoot USceneComponent
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--Edit Below--
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local BP_PlaceableArea = {};
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--[[
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function BP_PlaceableArea:ReceiveBeginPlay()
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self.SuperClass.ReceiveBeginPlay(self);
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end
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--]]
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--[[
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function BP_PlaceableArea:ReceiveTick(DeltaTime)
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self.SuperClass.ReceiveTick(self, DeltaTime);
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end
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--]]
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--[[
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function BP_PlaceableArea:ReceiveEndPlay()
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self.SuperClass.ReceiveEndPlay(self);
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end
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--]]
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--[[
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function BP_PlaceableArea:GetReplicatedProperties()
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return
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end
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--]]
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--[[
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function BP_PlaceableArea:GetAvailableServerRPCs()
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return
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end
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--]]
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function BP_PlaceableArea:InitOnce()
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if self.bInitOnce then return end
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self.bInitOnce = true
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self.Origin, self.BoxExtent = self:GetActorBounds()
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UGCLogSystem.Log("[BP_PlaceableArea_InitOnce] Origin:%s, BoxExtent:%s", VectorHelper.ToString(self.Origin), VectorHelper.ToString(self.BoxExtent))
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end
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function BP_PlaceableArea:InPlaceableArea(Pos)
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self:InitOnce()
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if Pos.X >= self.Origin.X - self.BoxExtent.X and Pos.X <= self.Origin.X + self.BoxExtent.X
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and Pos.Y >= self.Origin.Y - self.BoxExtent.Y and Pos.Y <= self.Origin.Y + self.BoxExtent.Y
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and Pos.Z >= self.Origin.Z - self.BoxExtent.Z and Pos.Z <= self.Origin.Z + self.BoxExtent.Z then
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return true
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end
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return false
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end
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return BP_PlaceableArea;
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