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2025-01-18 21:26:02 +08:00
---@class BP_KillBox_C:AActor
---@field Box UBoxComponent
---@field DefaultSceneRoot USceneComponent
--Edit Below--
---@type BP_KillBox_C
local BP_KillBox = {};
function BP_KillBox:ReceiveBeginPlay()
self.SuperClass.ReceiveBeginPlay(self);
if UGCGameSystem.IsServer() then
self.Box.OnComponentBeginOverlap:Add(self.Box_OnComponentBeginOverlap, self);
end
end
function BP_KillBox:Box_OnComponentBeginOverlap(OverlappedComponent, OtherActor, OtherComp, OtherBodyIndex, bFromSweep, SweepResult)
local PlayerKey = OtherActor.PlayerKey
if PlayerKey then
OtherActor:K2_DestroyActor()
UGCGameSystem.GameMode:Server_RespawnPlayer(PlayerKey)
end
return nil;
end
-- [Editor Generated Lua] function define End;
return BP_KillBox;