91 lines
2.0 KiB
Lua
91 lines
2.0 KiB
Lua
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GlobalConfigs = GlobalConfigs or {}
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GlobalConfigs.DsDoOnce = true;
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GlobalConfigs.IsDebug = true;
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--- 游戏模式设置
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GlobalConfigs.GameModeSetting = {
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--- 队伍模式
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TeamModeType = CustomEnum.ETeamMode.TeamSports;
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--- 队伍所需玩家数
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TeamNeedPlayerNum = 6;
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--- 队伍数量
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TeamNum = 2;
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--- 最大玩家数量
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MaxPlayerNum = 12;
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--- 最小可玩人数
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MinPlayerNum = 2;
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}
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--- 游戏设置
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GlobalConfigs.GameSetting = {
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-- 启用补人
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EnablePlayerJoin = false,
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-- 等待及选地图时间
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WaitTime = 40;
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-- 游戏时长
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GameTime = 1200;
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-- GameTime = 30;
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-- 回合时间
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RoundTime = 180;
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-- 回合准备时间
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RoundReadyTime = 3;
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-- 目标比分
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TargetTeamScore = 80;
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-- Player --------------------------------------------------------------------------------
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-- 重力缩放
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GravityScale = 0.3;
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-- 多段跳
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JumpMaxCount = 2;
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-- 玩家重生时间
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RespawnTime = 3.;
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-- 无敌时间
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InvincibleTime = 3.;
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-- 启用描边
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EnableStroke = true;
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-- 自动返回大厅的时间
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DelayReturnToLobbyTime = 20.;
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-- 友伤比例
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FriendlyInjuryRatio = 0.;
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-- 启用自己的伤害如手雷、火箭筒
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bEnableSelfHarm = true;
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-- 对自己的伤害比例
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SelfHarmInjuryRatio = 1.;
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-- 启用掉落伤害
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bEnableDropDamage = false;
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-- 启用死亡视角
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EnableLerpCamera = false;
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-- 等待客户端地图加载时间
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ClientLoadMapTime = 2.;
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-- 近战伤害比例
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MeleeDamageScale = 3.2;
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-- Player End ----------------------------------------------------------------------------
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-- 武器选择时间
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WeaponSelectTime = 8;
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-- 可以自定义武器
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CanCustomWeapon = false;
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-- 是否循环判断清除场景中的Item
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ClearSceneItems = false;
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-- 地图结束投票时随机滚动选择投票地图是时间
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RollMapTime = 4.;
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}
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return GlobalConfigs
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