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Lua
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2025-01-04 23:00:19 +08:00
---clamp
---@param v number @number
---@param Min number @min
---@param Max number @max
---@return number @clamp v between Min and Max
function math.clamp(v, Min, Max)
Min = math.min(Min, Max)
Max = math.max(Min, Max)
if v < Min then
return Min
end
if v > Max then
return Max
end
return v
end
---clamp
---@param a number @First number to compare
---@param b number @Second number to compare
---@param Tolerance number @Maximum allowed difference for considering them as 'nearly equal'
---@return boolean @true if a and b are nearly equal
function math.isNearlyEqual(a, b, Tolerance)
if Tolerance == nil then
Tolerance = 0.01
end
return math.abs(a - b) <= Tolerance
end
--- 获取圆上一点与圆心连接的线形成 θ 角度的另一个点(顺时针)
---@param o FVector2D 圆点所在坐标
---@param r float 圆的半径
---@param p FVector2D 圆上的一点
---@param t float 跟 <p> 到 <o> 形成夹角为 t 的线,弧度值
function math.getCirclePoint(o, r, p, t)
local angle = math.atan((p.Y - o.Y) / (p.X - o.X)) + t
return { X = o.X + r * math.cos(angle), Y = o.Y + r * math.sin(angle) };
end