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2025-01-04 23:00:19 +08:00
---@class BP_LightAndSky_C:AActor
---@field Arrow UArrowComponent
---@field Brush4 UBrushComponent
---@field Brush3 UBrushComponent
---@field Brush2 UBrushComponent
---@field Brush1 UBrushComponent
---@field Brush UBrushComponent
---@field ExponentialHeightFog UExponentialHeightFogComponent
---@field DirectionalLight UDirectionalLightComponent
---@field SkyLight USkyLightComponent
---@field Box UBoxComponent
---@field DefaultSceneRoot USceneComponent
--Edit Below--
local BP_LightAndSky = {};
--[[
function BP_LightAndSky:ReceiveBeginPlay()
self.SuperClass.ReceiveBeginPlay(self);
end
--]]
--[[
function BP_LightAndSky:ReceiveTick(DeltaTime)
self.SuperClass.ReceiveTick(self, DeltaTime);
end
--]]
--[[
function BP_LightAndSky:ReceiveEndPlay()
self.SuperClass.ReceiveEndPlay(self);
end
--]]
--[[
function BP_LightAndSky:GetReplicatedProperties()
return
end
--]]
--[[
function BP_LightAndSky:GetAvailableServerRPCs()
return
end
--]]
return BP_LightAndSky;